Strong/Staples:

None.

Interest:

None.

Similar:

Venerated Stormsinger (U): I like Sanguinary Priest better, but this is a midrange aristocrats card that fuels itself.

Unique/Synergy:

Aggressive Negotiations (C): A mono-color, more expensive Humiliate. I think you’d prefer 1- or 2-mana hand interaction, but this may be on the edge of playable (Humiliate was quite good in its limited format).

Alchemist’s Assistant (U): Nice speed bump against aggro that provides further anti-reach later. Probably only has a role in Black-Green (and maybe Black-White). May have some combos with lifegain synergies.

Desperate Measures (U): If I want a Skullclamp trigger, I’d prefer Village Rites and I think this is a weak combat trick (or you could play Locust Spray). The highs will look great, but I think the lows will feel awkward.

Hundred-Battle Veteran (U): I think the pump is additive distraction as three types of counters is really difficult even if this supplies a finality counter. And the payoff isn’t game-breaking. But a 4-power 4-drop that can be cast from the graveyard is a decent floor (compare to Call of the Herd) for a self-mill deck.

Wail of War (U): We’ve had both of these effects at 3-mana before, but the combo is interesting as the mini-Infest can work as both anti-aggro and allow your deck to close the game, while the Raise Dead gives you utility in a longer game. Instant speed is also a nice upgrade over those cards.

Yathan Tombguard (U): It’s a big trigger, but much like Unforgiving One, I think most Black-X decks just won’t be able to leverage the trigger since they have poor synergy with +1/+1 counters.

No Interest:

Abzan Devotee (C): Too expensive to return versus Cult Conscript, Reanimating Skeleton, or Retrofitted Transmogrant. I don’t value the color-fixing.

Adorned Crocodile (C): Not competitive as a 5-drop and the graveyard bonus is marginal. Bashful Beastie isn’t seeing a ton of play.

Alesha’s Legacy (C): Strictly worse Maximum Overdrive.

Caustic Exhale (C): I think you prefer Ulcerate or Dismember unless you can expect to cost-reduce this below Last Gasp..

Corroding Dragonstorm (U): You need to be bouncing this to get sufficient value.

Cruel Truths (C): Instant speed is a nice “upgrade” over Bitter Revelation, but we have this card at sorcery for a mana less in Diresight.

Delta Bloodflies (C): I think we already have a lot of non-conditional 2-power 2-drops that fly with upside.

Dragon’s Prey (C): Invalidates Murder (mostly), but we already have Withering Torment and Nocturnal Hunger.

Feral Deathgorger (C): The expensive card is too expensive for its body. The omen is decent, but it’s sorcery speed.

Gurmag Rakshasa (U): Too small of removal. We already have Noxious Dragon and Dark Hatchling and Wick’s Patrol.

Kin-Tree Nurturer (C): Probably worse than Sandsteppe Outcast or (in Black) Lord Skitter’s Butcher or Vizier of the Scorpion.

Krumar Initaite (U): Paying both mana and life is a lot. Yes, you can make something big, but a lot of this time this ability will be 2-mana to make a 1/1.

Nightblade Brigade (C): A 1/3 deathtouch is a defensive cad and its ability is offensive. Seems confused as to what it wants to be.

Salt Road Skirmish (U): At sorcery speed, 4-mana to destroy a creature with minor upside isn’t good enough.

Sandskitter Outrider (C): I like Gothmog, Morgul Lieutenant more. This is mostly just a Black Call the Cavalry.

Strategic Betrayal (U): Nice upside on an edict, but I like the selection of Sheoldred’s Edict more.

Unburied Earthcarver (C): Worse Malevolent Noble.

Unrooted Ancestor (U): Worse than Yahenni, Undying Partisan and a lot of work to do a poor imitation of Skinrender.

Worthy Cost (C): Worse Eaten Alive.