This update is a continuation of the previous one - despite the distance in time.
A few months ago I included cycling lands as part of the rotisserie land draft that is done after players build their decks and I could see that players like them, but not enough to compete with fixing, so if I wanted them picked, I would need to make a second round of rotisserie just for the cycling lands.
This has been tested, and it works, but I wish I had less steps - three is too many hahaha.
So I decided that it was necessary to include them in the core of the cube (total - fixing lands) and, to keep it at 360 cards, there was a need to cut some things.
These were the cuts:
Repentance - Kills most creatures in the cube, but costs one mana more than Muzzle, the card it was competing with. Now that I think about it, maybe the cut should be Exile, which isn't useful for aggro decks. I'll probably make that fix soon after. But here is the record of logic.
Dismantling Blow - Seal of Cleansing, Disenchant and Cloudchaser are enough enchantment removal.
Worldly Counsel - Worst Impulse with extra set up cost.
Dismiss - very expensive counter with little upside to compensate.
Aphetto Exterminator - Lots of mana for the effect, leaving behind a very puny body.
Addle - among similar effects, this is the one that costs the most mana and has the highest possibility of error and "feel bad" for the caster.
Rhystic Lightning and Magma Burst - Slash caught the most expensive burn spells. Perhaps at some point one of them will return in the place of some creature. Or maybe I'll get a Fire Ambush.
Broodhatch Nantuko - I like this guy, but less so than the other options at different points on the curve. He has a lot of potential, but I'm not sure how much set up is involved in realizing that potential.
Ghazbán Ogre - the cut was between him and Wild Dogs, but I kept the latter because of Cycling. I don't know how relevant the Thoughness difference will be here. Maybe i'll swap one for the other again in the future.