Justification:
The manabase of the Peasant format is notoriously unkind to multicolor aggressive decks, and often, other designers break rarity to include fetches and shocks. My issue with following this trend is that these lands quickly become the objective first pick in most strategies, and their power is drastically different than the vivid and bounceland cycles, which are too iconic in the Peasant Format for me to cut just yet. Furthermore, the cost of fetches and shocks are exorbitantly high compared to any other card in the cube, which conflicts with the design philosophy of Let the Peasants Eat BREAD!

Instead of the fetches and shocks, I've settled with painlands, which are available in beautiful full-art renders for under $5 each. While these lands are powerful in aggressive strategies, they are not without drawback in control, which is exactly the design space I want currently. All the cuts for the lands are 3+ colour fixing lands with severe drawback.

Mind Stone and Prismatic Lens are now in, with Sphinx of the Guildpact and Desert being cut. The Sphinx promotes a draw-go control style which I want to avoid and a niche ramp strategy that has other alternatives. Desert doesn't kill enough attackers and can't produce coloured mana. Mind Stone and Prismatic Lens accelerate decks and either draw a card or fix your mana if their primary ability is no longer useful, and I appreciate the wide array of decks the cards can slot into.