apocta posted to Sandbox Cube -

There are a few over arching themes about the kind of cards cut and added here.

CUTS:

  • The big flashy enchantments. They either were too difficult to come together in the enchantmentinator decks or invalidated any synergy that was going on in other decks
  • Hyper-efficient glue cards. Undead Butler, Gala Greeters and others were great cards at keeping your plan open during the draft, but I wanted power outliers to fall into the narrow archetype-specific cards. Too many games were about the glue cards instead of the more synergy-dependent cards.
    -Duds. Some cards were just too situational to be put in decks like Stonebinder's Familiar, since they needed a critical amount of payoffs to function. That's not really the goal of this cube.

Adds:
-Minor archetype support. Some of the Perrie counter cards got some added support, with cards like Sanctuary Smasher also adding keywords into your graveyard. +1/+1 counter decks with Pridemalkin, token decks with Battle Screech, self discard decks with Nagging Thoughts, and the famous Blood Artist for sacrifice decks all support archetypes.
-Graveyard matters more! I love being able to use your graveyard as a resource, and cards like Lotus-Eye Mystics, Ishkanah, Grafwidow, and Life from the Loam all go in different decks while accomplishing that same goal.