-> Changing white's creature suite to be more disruptive and interactive.
-> Lowering the curve on removal, cutting some board wipes as there are too many to be used.
-> Changing green committal top-end for more generic threats that can be used in reanimator and control.
-> Expanding graveyard synergies and black removal spells.
-> Reducing blue pips on counterspells to make them splashable.
-> Trimming recursive blockers - want aristocrats to be aggressive, not just sitting behind a wall of chump blockers.
-> Expanded blue and red card draw slightly
-> Swapped out some card artworks.