Another month, another set! This update focuses primarily on new cards to test, as well as re-introducing a few cheap / free spells I've previously excluded. Over time, the cube has moved to lean heavily in favour of aggressive, creature-focused decks, and while that isn't a bad thing, my next few updates will focus on tweaking the balance a bit to help midrange and control thrive more easily. This will mean cutting back a bit on some of aggro's weaker redundancies, including one or two more cheap catch-up tools for various colours, and promoting more strong blockers to help keep up with the strong attackers.
Overall, the GOAT Cube is in an amazing place right now, and I look forward to continuing to develop it over time.