With the release of new cards and a few drafts done (although not as much as I would like), I wanted to make some updates. Thing in the ice, while I love it, is in the same space as Ludevic's test subject which also happens to better synergize with the proliferate cards. For that reason, it was replaced with a card that has minor +1/+1 synergy and rewards spell slinging. The "blink and get a +1/+1 counter" was replaced with "phase out and get a +1/+1 counter" which I think plays more favorably with built up creatures and auras, thus making it worth no longer resetting planeswalkers. The hoard robber was here to get artifacts, but it never connected. It was replaced with an actual artifact that can sneak in for the same cost. The cauldron is a bit generic and the shiny new vehicle also gets to be a sac outlet that is an artifact but does other things. It doesn't gain life for Ayli, but I don't think that is super relevant. The rusalka is nice to mirror the white one in its cycle and be a spirit for spirit bonds, but I wanted another sacrifice payoff instead of another outlet. The underdog is also ok with being milled and can be aggressive. Undergrowth scavenger played too close to the millipede and Stickfingers as "make graveyard big so I'm big", so I replaced it with brawn which has the same mana value and wants to be a card in the graveyard. Titanic brawl is in here to reward +1/+1 counter decks, but it isn't much of a reward. I decided fertilid does a better job in that slot and had the fight effect be part of green's generic stuff. I also switched out the cost reduction for artifact generation (that refunds), since green was the only one to not do anything with artifacts. And lastly, the retreat was replaced with roaring earth because they are very similar. It is trading life gain for a possible spirit, and I'm fine with that. Also gets land animation in the cube.