Okay so this is the first of a series of updates in an effort to make this cube more playable. Early goldfishing indicated that the gulf between the high and low power cards was too great.
So the first thing I'm doing to rectify this is adding a new mechanic? Well not exactly. I plan to make custom dungeons for this cube that will hopefully push the venture mechanic a little more, and then in my next update, I'm probably going to downsize to a 270 card 6 player cube and see if I can get that to be more viable.