First up in the expansion, I wanted to add the colorless cards. I already had thought about these before. I am opting for the vivid cycle over the thriving cycle as they do better at fixing and can have some synergies with proliferate. I also like having the colorless common lessons to do some hole filling without pushing for more colors. And I wanted a non-titan eldrazi and settled on this one as it forces the game to move.

I noticed that the number of multi-colored cards seemed high in our drafts. It was not uncommon for me to walk away with 3 gold cards and enough of the tri-lands to support them (I know the lands are colorless, but they look gold on the table while drafting). While I still want the tri-lands and the gold cycle, I don't want so many that they appear to dominate the packs. Maybe they just stick out easily? Regardless, I wanted to limit how much gold there appears to be which is why I'm going with this approach instead of adding another 10 card cycle.