I got to draft this cube for the first time last Tuesday with 5 friends and it felt great. Im still missing 4 cards, but I think it didn't jeopardize the draft. I printed little notes that had the archetypes and tribal themes, as well as the four unique rules (more on that later)

I intentionally forced The Solution (Jeskai) as I felt that was the weakest archetype and also the one that would draw in people the least as most were near completely unfamiliar with the premodern format. It's not a very sexy archetype and i had no idea how a deck that is so solidly a constructed build would translate to a limited format. I got all the pieces i needed after putting on my blinders, so it worked out. My biggest concern going into the draft was that white was going to be too powerful and that cycling was going to outshine other archetypes. Only one other drafter picked up white and nobody touched cycling, despite it being wide open.

Players reacted warmly to the pool and i think what was most exciting was the amount of rogue builds: all of them were off the beaten path a bit (except mine). Most players expressed concern about there not being enough removal, Ive since added a few more answers. Alex made a good observation that the amount of payoffs i had outweighed the amount of enablers, especially when it came to discard outlets; I've since added a few more. Ive also added some more changelings as the tribal themes felt like they needed a bit more smoothing.

After playing with the unique rules, it seems like i should cut the "tapped artifacts have no ability" rule and the ones "tapped blockers deal no damage." I'll try one more draft and see from there, but I'm almost positive on this one

I added some cosmetic versions and also trimmed some of the newer cards as their power-level outclassed what i want to focus on. Ive decided i want to keep the percentage of new borders under 25%. Im falling asleep, stayed up too late tinkering, so I'm gonna call it a night for now