Adventures in the Forgotten Realms Update

Paladin Class is a strict upgrade from the battle cry.
Warlock Class has a cantrip on it which is rare for black at 1 mana. The incidental life loss is nice and may play into aristocrats style decks neatly.
Reaper's Talisman has no stat bonuses which is a real downside, but the drain offers black a way to gain life reasonably. This is also a seed for potentially bringing back the lifegain package.
Goblin Javelineer adds an interesting interaction in the attack phase. The pseudo-evasion is more relevant than the glory chaser as renown is pretty difficult to trigger in an environment where everyone has a turn 1 play.
Forsworn Paladin Giving black access to and easy way to "ramp" and color fix is potentially dangerous. I don't even allow Birds of Paradise. This card is arguably more powerful than Gilded Goose so it will be on my watchlist, but I want to see how it plays out.
Wizard Class Raw card advantage is rare in this format and it usually has some other relatively high cost like tapping 4 creatures or waiting 4 turns. The first line of text is flavor text, and the last can win games.
Silver Raven Downgrading here for a similar card but the artifact synergies I'm trying to support would appreciate more metal.
The Blackstaff of Waterdeep Adding something for blue to tinker with artifacts with makes a lot of sense and gives a cool identity to U/W that was lacking before.
Monk of the Open Hand Haazda Marshal was sometimes difficult to trigger and survive and the payoff wasn't particularly that exciting. A single +1/+1 but much easier to trigger actually plays into other synergies.

Other Noteworthies

Cleric Class may be the tipping point to bring back lifegain matters.
Instrument of the Bards 5 mana investment and a whole turn and all it does it put it into your hand. I'd rather just play one of the bad cantrips like Adventurous Impluse.
Wild Shape Actually very interesting to discuss, but I think the numbers are just a little too low to take the place of an actual pump spell. Also, I already have 2 hexproof tricks in green, I feel like adding a third would be overkill.
Leather Armor Pretty cool concept, unfortunately I think the numbers are just too small to warrant inclusion. Ward 1 is also not a very significant tax effect in this format. Only a minor annoyance.
Greataxe Equip 5 is ALOT.
Trickster's Talisman This is probably the ONLY clone effect I will ever get access to. Probably warrants a test based on that alone, but there are few clone-worthy creatures in this format.

Dungeons

Dungeons are a parasitic mechanic that requires critical mass of effects that say "venture" or are repeatable effects in order to actually complete any dungeon to get any tangible reward past something like "scry 1". Due to this I'm more interested in the repeatable effects of which there are 4: Fifty Feet of Rope, Fly, Secret Door, and Ranger's Hawk. I'm not opposed to adding these as any one of these cards can single-handedly finish a dungeon. At this time however, I'd like to save the dungeon package for when I add in the lifegain Package. I will be thinking about maybe putting it in earlier (it is only 4 cards).

Christopher Rush
Dreddmor -

Portable Hole is very exciting, and I can't believe I didn't have these other gems in the list.

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