A few small adds, finishing up the majority of the Kaldheim adds. Once Valki, God of Lies drops a bit, I'll try and pick one up.

Adds: I'm playing around with the land package, and avoid some longer term card advantage for more one-shot items. Both Gates of Istfell and Port of Karfell have the draw back of taking a turn to activate, but offer powerful effects. Skull Rend was a recommendation to assist the discard suite.

Cuts: Desolate Lighthouse is the weaker of the land based card engines in a way, though it may return as I continue to get the land balance right. Slayers' Stronghold is a bit too powerful for me now, as haste is an ability I watch closely. Crackling Doom never felt quite powerful enough, though as creatures shift may make a reappearance.

Cyril Van Der Haegen
BoomDooger -

Agreed on the adds - I'm hoping for Valki's price to drop, but such a fun include. Instant speed reanimation on a land is absolutely incredible. Koma was a double take for me, though I'm unsure if the activate abilities will make the card or the army.

Reiterate is certainly a risk, but I've been including more discard to combat those 'keep in hand' (Reiterate, Whispers of the Muse, Blast from the Past, etc.) I like to think of this format as a hand management game at its heart, and having more interaction with that element of the format is excellent. Just wish there were more interesting discard items out there.

Same feelings on foretell - here are a few choice includes that suck to lose. I'm bummed that I don't get Saw it Coming. Free counters are just so rare.

Side note, I have no idea how you keep your stack to 360 - I still struggle cutting things for 500.

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