It's good to be back, even for a bit.
I had written several paragraphs of context for my return to this project, but I realized - it doesn't really matter. What matters is that while T4 stack is still in use, its function has changed. It's not the main event, rather one to the side - a curio, a distraction, a filler in-between other games. As such, it needs to take up less time, condensing its excitement into manageable bites. More practically? It's time to get small.
First step, reduce the number of counters. Generally, the removals are for restricted counters (e.g. Exclude or Bone to Ash); those with minor or no additional effects (e.g. Discombobulate, Dissolve, Ashiok's Erasure) ; or redundant and repetitive abilities (e.g. Assert Authority and all those that exile).
Importantly, counters are necessary to the stack. They reign in the insanity of the format, allowing players to actually play without being destroyed before their actions. However, like any police force, they cannot run wild - I'll be monitoring the power level of those that remain, making sure balance and serve the game play, rather than defining it.
Part 2 coming soon.