The first cube updates are in place, mostly focused on refining the color pairs so their archetypes are more focused. Notably UW, which was being pulled in multiple directions is now more solidly on endless swarm type plan with weenie and card draw and UB is the focus for flicker, though it would be happy to play esper as well.
Also I remembered double feature exists, which gives so much needed breathing room especially to green. Green is in a tough spot in this cube as it stands. Because removal is lacking I've tried to avoid loading it up with huge ramp targets, but that does mean it can sit there with tons of ramp and not much to do with it. And I think this intuition is mostly correct. Battle mammoth was an absolute headache every time he hit the table. At the same time green just doesn't have interaction. There are no budget alt arts for fight spells, or at least I thought. Double feature brings some bad interaction for green to the table, but it is interaction. I think it's going to be just enough to start pushing green a little further. GB graveyard will pick up some good stuff as well.
Additionally, I've decided to bite the bullet and add swords to plowshares and path to exile to the to buy list. The cube still wants for more good interaction, and white needs it. Those two cards along with some double feature stuff will be tacked on to the next single orders after commander masters or wilds of eldraine.
Before that though in the next update we'll add in some new proxy lands and some secret lair stuff.