are the colors with the greatest changes.
and
get major changes in how they play while
mostly loses cards from the crossover that I wasn't passionate about anyway.
Previously this color had the least tempo focus, generally being more about 2-for-1s and ETBs than proactive combat. Instead of looking for specific microarchetypes to define the color, I'm simply adding cool creatures with repeatable triggers, scaling, and combat relevance in general. Discard and graveyard stuff is still a big part of black's identity but other themes such as aggro, artifacts, and life loss are also represented now.
Red loses most madness, some adventures, and part of its top end. It also loses the most creatures overall (3) and gains some new spells instead. Due to the lesser focus on adventures, "instant and sorcery card" effects like Dreadhorde Arcanist are back in as well. Shiny new tools here are valiant and the quasi-spectacle lizard mechanic from BLB which are perfect fits and cute on top.
After testing the 1-2-4 curve from the last update, it ended up working a little too well. Powering out a 4/4 or larger turn 3 and then following it up with more of them was hard to deal with for other colors running mostly 1-3drops trying to scale up over time. So I've cut down on the top end and high p/t creatures and am adding some more interesting cards instead. I still like 2mv dorks to help green scale up a bit but early double-spelling should probably happen more often than dropping a bunch of massive creatures turn after turn.