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AldCo Cube
(360 Card Cube)
Blog Posts (6)
Page 1 of 1

After my second big playtest, I've made some changes:

  • Gates are removed, and I'm looking for a more interesting land. I've decided to go with the restless creature lands for now.
  • Explore/Landfall for simic struggled a lot. I'm reducing the explore portion and focusing more on landfall
  • Red removal is a little too good. Hopefully replacing Lightning Bolt and Chain Lightning with creature-focused removal helps.
  • Comet, Stellar Pup is too good for 1v1, but not good enough for commander. RIP the best boy in town.
aldman123 posted to AldCo Cube -

A big piece of feedback I got from the playtest was that my cube lacked sufficient removal. With these changes, each color should have ~10 removal cards (bouncing, destroying, exiling, tapping, spell countering, etc). Hopefully I'll do another playtest before making more significant changes.

Adding more direct damage to eventually support Soulfire Grand Master

Mainboard Changelist+0, -0
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