Uber Bear's Horror Cube
(360 Card Cube)
Blog Posts (20+)
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Adding additional Surveil lands through attrition and slowing phasing out Pathways. Happy Cubing!

Mainboard Changelist+1, -1

Adding Thing in the Ice as recommended in a previous show to help spells matters.

Memory Deluge has seen little play and is not required as most of the draw spells are low to the ground.

Happy Cubing!

Duskmorn has provided new tools to the Horror Cube which is primarily based on Innistrad. As a result, I have decided to cut many of the OG Werewolves as green has received a significant suite of new tools. Manifest Dread is the amazing in this environment helping both reanmimator and self-mill strategies while curtailing the linear gameplay that we have experienced at times. Previously I found myself forcing self-mill, Izzet Control, or Azorius spirits control as they were the only real technical decks in my opinion. Now with Green's large update I feel more technical decks will emerge. Happy cubing!

Mainboard Changelist+1, -1

Minor change to Surveil lands through attrition.

Cutting a few low performers for solid typal archetype upgrades.

Wight was made for this cube supporting self mill as a payoff, Aristocrats, and a Zombie.

White Orchid Phantom is the answer I needed for some of the problematic utility lands with being a full setback.

Accursed Marauder is efficient as we discussed in the MH3 episode of the show.
Brain Surge fits my control themes and Mirror Mad was always too slow for what it does.

Happy cubing!

Making a few changes.
Wanted support more reanimator.
I cut Mystic Confluence due the game swings it can have.
Crytolith Rite will be an interesting card I have been hesitant to add but with the lack of thematic ramp in green I’m going to give it a test. Happy cubing!

Confounding over Strategic because it digs deeper and provides modality.

Bitter Triumph over Ultimate for more targets and discard outlet. Also plays to more strategies such as aristocrats and reanimator.

Sanguine Evangelist for the ETB and LTB for aggressive and aristocrat strategies. Happy cubing!

Mainboard Changelist+1, -1

Wanted to cut this for a while. Never played the way I intended with Vortex.

Mainboard Changelist+1, -1

CubeCon 2023 is a wrap. Feedback from the players identified that Ancient Tomb was too much of an advantage. Added Worn Power Stone to provide a fair and thematic form of ramp in a similar axis. Happy cubing!

Mainboard Changelist+1, -1

CubeCon update recommeded change.

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