Uber Bear's Artifact Cube
(360 Card Cube)
Blog Posts (20+)
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This set is a massive boon for artifact cubes. So massive in fact that I had to use a great deal of discipline lol while making choices.

One of the primary goals is to increase the artifact creature count while supporting the core archetypes of the cube. This increase in artifact centric creatures opens a high level of Disenchant type of interactions that I have to be aware of.

A second tenant of the cube is to migrate to futuristic art such as Robots, mechs, and Golems etc. I want this cube to lean more towards esthetics as much as complex gameplay.

Also this change is in preparation for Cube Con 2025 where it will be featured in the main event by community vote, thanks to everyone who voted!

Patrolling Peacemaker- this card is a boon to the proliferation/+1+1 counters deck while also meeting the ascetics of the environment. Collector's Cage served a similar role however the Peacemaker will punish the OP for targeting you or your stuff adding a layer of protection to the deck.

Annul is a card that I have been asked to run for years. Now that I have achieved a critical density of artifacts the card can enter. Prior it felt like it hindered the idea of the cube. Blade of Share Souls goes infinite in so may ways yet never did. Players did not seem to pick the clone like effect of the card and for that reason I am testing others.

Desculpting Blast is a Unsummon with an upside. It can make for a nice tempo swing with a 2/1 attacker attached. Urza's Command, this card has been in and out and I want to give other cards a chance in the sun.

Cryogen Relic verus Mnemonic Sphere. The ETB and LTB with a stun counter added a layer that I could not ignore in Cryogen enough said lol.

Hylderblade is a highly aggressive card that supports the sacrifice and equipment strategies in the cube. Infernal grasp is a cut based on my move to support a more thematic world building concept and generically powerful cards are on notice.

Ubral having no cost for the effect of Surveil is huge! Chronomacer while great I think will go unnoticed from the cube for a similar role.

Kavaron Harrier in test was great! The mana sink ability can help to build a 2/2 army that supports artifact count. The Ronin always had the same Dash like patters of attack and pick it back up.

Warmaker Gunship versus Pia I know I just added Pia and talked about her in an episode but a FTK Artifact is great! Warmaker Gunship has fun play patterns and acted as a Flame Tongue Kavu at home in the environment. Station as a whole was hit or miss during test and only a few are cracking the list.

Weapons Manufacturing Munitions tokens is the perfect sac fodder! Also they play into Artifact counts etc. Diamond Pick axe is cool but not needed.

Melded Moxite versus Faithless Looting- this may look strange but this is my tilt to cutting staples found in every cube through thematic attrition. The Moxite leans towards that immersive feel I want the cube to have and while on rate Faithless Looting is a slam dunk for that reason I am cutting it.

Edge Rover is a card that can do something immediately versus Alloy Animist that has always felt like filler. Edge Rover is a great attacker and can fight against those pesky Thopters in the short game. Green is not aggressive in the cube but a 1 drop for 2 that has reach is solid and its an artifact. Gilded Goose is on the chopping block as well and was almost cut by the 1 green drop Station card but it fell short during playtest. Gilded Goose you are on notice as well lol.

Pinnacle Emissary versus Third Path. Well Pinnacle leans more towards embracing the vibe of the cube and is a robot. Third Path feels too easy to make creatures with low impact on the board. Stats, robots and flyers are the reason for this change. Warp is also very solid and I will add more cards with this effect if printed on theme.

Surge Conductor helps Modular and Proliferation (which probably needs no help lol). Cathodion is a cool card to sac but has had little impact as of late.

Solar Array is a rock that adds counters and fixes. Chief of the Foundry is just a lord and has fallen in favor amongst our drafters. Sweet art isn't keeping you in Chief of the Foundry!

Extinquisher Battleship is a Meteor Golem and a 4 damage board wipe for 1 more mana plus the Station at 5 is super easy to achieve for a 10/10 flying trample spaceship I mean power creep much lol. I love Meteor Golem but the Golems package with the artificers will not miss it much. I will keep in a binder for a later date.

This was pretty big update for a stable cube imo. but I wanted to shake things up a bit and tilt the cube more towards a thematic or immersive feel and not just generically powerful cards in every pack.

Uber Cube episode coming soon on why each decision was made.

Happy cubing!

Adding Blacksmith's Skill to bolster the counter play section of the cube.
Nesting Bot is only okay in here with the potential to help the sacrifice decks etc but this is better performed with tokens. Also the Max Speed mechanic is a one off in the environment making for additive distraction a bit.

Deadly Dispute more aligns with the cube since it produces a Treasure. I am adding Eviscerator's Insight to The Femme most likely. Both are great just one leans a little more towards the cubes mechanics.

Happy cubing!

Lets start with Ancient Stone this card outside of the 1 time it killed someone by being flipped of the top of the deck to Combustible Gearhulk (it was funn!) hasn't performed. I wanted to test out Cityscape Leveler as a top end and it has Unearth so that pushes it over the top for me.

Beacon of Unrest has seen little to no play. Reanimator is lightly supported and at 5 MV it is rarely seen. In addition without a ton of shuffle effects or Fetch Lands the card may never resurface after being played 1 time.
I have have decided to add Gix's Command. The art is on theme. The abilities fit multiple strategies and I think in direct comparison on MV alone this card far exceeds Beacon.

Happy cubing!

Mainboard Changelist+1, -1

Pia Nalaar is going in to further support the Thopters package. In addition she both supports aggro with her pseudo fire breathing effect. Lastly she supports the artifact aristocrats package while the sac ability and further supports aggro and midrange decks with the taking away the ability to block an attacker.

Volatile Wanderglyph was in to support a aggressive 2 drop but was never picked.
The thought was rummaging and the Golem synergies would shine but I observed players after 3 drafts leaving it in the side board. No evasion hurts this creature and compared to the context of the environment it does not shine to drafters.

Happy cubing!

Mainboard Changelist+1, -1

Feldon has outlive his impact on the cube. While flavorful to the max, the associated cost of the activated ability has relegated it to the 15th picked often.

The speed of the cube has increased since the addition of aggressive decks, making his impact less relevant and more of a trap.

Adding Shrapnel Blast after years of being out of the cube.
It’s kind of a placeholder, but it is a card that I always enjoyed and I like thematic version of a Lava Axe. Happy cubing!

Arcum after updating the cube feels too slow and too conditional. Curie seems like a more dynamic card that can add a layer of depth to game play. I love Arcum but after a recent episode and discussing the card he feels out of place compared to say Goblin Welder so hence the change.

Mainboard Changelist+1, -1

I have decided to add The Earth Crystal. This card supports the +1+1 package and plays nicely with both The Ozalith and The Great Hinge as well as others for more redundancy. This also helps to build green's identity into counters over just artifact hate.

Maul Splicer has been in since the cube was started and 7 mana for 6 power isn't cutting it any longer. yes it supports the Golem decks but cost too much to be impactful or support that deck any longer.

Happy cubing!

Mainboard Changelist+1, -1

Why am I making this change?

I have tested Urza's Saga before and was unimpressed?

Well now that the aggro package has been bolstered significantly I think Urza's Saga may have a role to play. As a pseudo fog (-2,0) again aggro and a combat trick to drop a construct I can see a time where the control player wants to produce a immediate response state.

I have been watching Cube Con 1 coverage again and again, and I want to ensure that there is a control deck that can combat the fast attack decks now less Selesyna but now Boros and Gruul.

Master of Etherium has seen its time in the sun and has felt very aged compared to what blue does now.

Also prepping for UberCubeathon and Cube Con 2025 where this cube has been submitted for vote (Cube Con 2025).

Happy cubing!

Mainboard Changelist+1, -1

Adding Welding Jar to protect fragile strategies such as KCI or POD and is a excellent loop for those type of decks as well. Everflowing was the low card to cut when cuts are very tight. Mana rocks are important since I do not have access to BOP etc with my personal restrictions placed upon the cube. Prepping for UberCubeathon 2025! Happy cubing!

Mainboard Changelist+1, -1

Adding Palantir to provide additional control routes to see up reanimator in addition aggro on the mill penalty. This card support such a wide array of deck styles from aggro to graveyard matters etc.
cutting Coalition Relic simply based on the saturation of rocks most landing around 2 MV

Test results of Palantir coming soon!
Happy cubing!

Adding Phyrexian Flashgorger for a large scale threat. Arcbound Condor has yet to prove its value in the cube being a one off color for modular.

Paladin Danse adds to the protection strategy and the life link will balance against aggressive decks or support them TBD? Dollmakers shop is being cut for complexity and reduction of token types.

Cybermat is being added to help aggro stategies that lean into artifacts. Dollhouse of Horrors is neat but needs support or cards in the yard for a high cost.

Increasing Aggro to challenge mechanical decks midrange and control counters etc.

Patchwork Automaton plays into multiple strategies. Chromatic Sphere is supplimented by the star so it can go. Keeping real mana rocks.

Goldhound is a strong aggro card that has sacrifice synergies etc.

Clockwork Droid is replacing Hope of Ghirapur. Hope has been in for a long time and has seen a few instances of being a control piece. Replacing with a more aggressive card in Clockwork.

Cyberman is on a immediate watchlist. This card maybe too strong time will tell.

Arabella is there to push aggro under 2 mana. Bladegraft is too narrow and the equipment decks do not require a specific card as they are mostly generic or centered around a direct strategy. Sure Menace is great but it mostly lands as that.

Now that aggro is picked up I am adding Simulacrum Synthesizer back. Brainstorm is medium with no access to fetches.

Royal Warden I just added, but I want to avoid more tokens frankly. I am adding Eviscerators Insight to add a flash back draw for black over the other that makes a treasure token for the same MV.

Adding Nest Bot to help aggro and sacrifice stratgies. Wanderglyph is expensive for an anthem and the gnomes are something I do not want to support. Cutting tokens.

Mainboard Changelist+0, -0

Added Piggy Bank and Splitskin to provide more aggressive lines to combat the midrange and control decks.

Mainboard Changelist+1, -1

Cutting Damn to lessen board wipes down to 3 total at 360. Also cutting generically powerful cards a little at a time. Royal Warden is a Grave Titan at home and creates a progressive board state. Happy cubing!

I have been working on 2 fronts.

  1. Lessening generic staples
  2. Bolstering Aggro

Stoic Rebuttal encourages players to embrace the enviroment versus Mana Leak just rewards players for playing Magic. After seeing numerous P1P1s observing that players always chose Mana Leak overed themed points I decided to make the switch. Players now will not be rewarded for playing artifacts or pay 3 mana for a psuedo Cancel.

Barbed Spike, this is an interesting one. We had Justin Parnell on the show recently and he mentioned that this card is a 2 piece card making 2 artifacts. This will enhance stratagies as well as bolster Aggro. With the additon of Stridehanger Automaton this card gets even better making a Thopter Army. Not sure why I cut Barbed Spike to begin with as it has always performed. Mana Tithe is a strong gotcha card that I love but it is a one off in white for this cube not tracking the direction of play I wish to embrace.

Happy cubing!

Adding Repurposing Bay to assist with the Pod Package. Skystrike is a great card but has seen little play.

Voyager Quickwelder is being added for mana reduction and Losheel is simply unfair in the enviroment and should have not been in.

Intimidation Tactics is a strict upgrade to Divest with cycling.

Pactdoll Terror helps the sac and loss decks and synergizes more with the cube over Emissary of Depair. Depair not being an artifact is the reason and has been in the cube since it was constructed. Rotation reasons.

Grim Bauble is a favorite from the set and is solid removal and selection. Bladed Battle-Fan is being replaced by another counter play card.

Oviya helps to cheat out threats with Trample for the team and Sweet Gum was in for filler until something came out in Green that supported Artifacts.

Defend the Rider is adding to the counter play protection package and helps vehicles. Galadhrim was kinda filler in green for the same reasons mentioned aboved.

Thunderous Velocipede helps the counters deck and vehicles in green. Thundering Tanadon has been in since the cube was formed and is being rotated out for new cards.

Adaptive Omintool is a perfect fit for the cube providing scale for the equipment deck and card selection. Sword of the Animist will shine in The Femme Cube but the lands are not needed in this enviroment.

Stridehangar will be amazing with token strategies as it counts clues, treasures, food, etc to make a Thopter army. Chromatic Lantern is less needed as rocks are in spades in this cube and the multicolor fixing is less needed.

Marketback Walker will play into the go big and sac decks for card advantage. Etched Champion is being cut for the protection and cost of the card. I love it but it has had its time in the sun.

Mainboard Changelist+1, -1

I’m adding more thematic counter magic.

Adding a few more counter protection pieces to the cube to allow a response to removal in the cube.

Celestial Armor both protects and supports the equipment deck. Angel of Invention is a fun card but has been in since the cube was created. I am giving other cards a changes to shine and my White top end has become heavy.
Bladed Battle-Fan fills a similar role. Herald of Anquish has never performed the way I intented. It being a Demon and the general high cost even with improvise has proven overly effective during games. The Discard portion of the card has never been relevant either. Its has been in the cube since first built and I think it is important to churn the cube a bit.

Happy cubing!

Mainboard Changelist+1, -1

I wanted to add another build around card that signaled counters. Cuts are difficult, Arcbound Prototype felt the most safe cut. Adding Collector's Cage to help with adding counter in general over a single card that is french vanilla outside of just modular. Happy cubing!

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