Less Speedwork and more Synergy
(423 Card Cube)
Blog Posts (20+)
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With the printing of Tarkir Dragonstorm, this cube has gotten a bunch of new toys. It seems that a lot of the themes used in Dragonstorm have been something I've been picking up on in earlier sets and it has come to a culmination with Tarkir.

Flurry/2nd spell, Harmonize/Renew and literal "card leaves the graveyard do x" (it's the Sultai flagship mechanic for the Commander deck) are all incredible fits for this cube.

I will be removing the Blink archetype since it goes against the design ethos of the cube. Even if you make a "synergistic" ETB deck it still is just good ETB creatures that you would love to play without much synergy.

I'm really excited to try out Rally the Monastery and Marauding Mako.

I'll be gathering more Dragonstorm cards soon and making further changes.

Maybeboard Changelist+0, -1
Mainboard Changelist+1, -1

More support for draw 2, discard and artifacts

There are so many cards that I'm looking at from MH3 and I'll have to go to my LGS to pick up random commons and uncommons because this set is so full of great designs.

Snarling Gorehound has definitely underperformed and the Zombie deck has never been drafted, so I'm excited to see if the Retrofitted Transmogrant can help in any way. He cross pollinates in to a ton of different decks as well.

The Bant/Naya heroic theme does not need any help and Shelter has been underperforming anyway and I was really impressed with Thraben Charm during pre-release.

Altar of Bhaal has been another underperformer. It's just too mana intensive. Recurring Nightmare is one of my favorite cards of all time so hopefully this "fixed" version" will get a chance to shine.

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