I will need to cut some cards.
Two copies of Shock to both help and fight aggro. Additional copies of cards I want to test.
I am going to try the idea of a package of Accumulated Knowledge. Give the control decks a good long game, but one that goblins can steal by drafting one.
Another hate piece for red. A couple of creatures that have the things I want to feature. Sorcery removal that is bad against Piledriver. Sure.
Adding three Keepers to disrupt red and add another quick threat. Kookus as payoff is interesting to me. Jackal Pup as a way to block Piledriver but at a cost. Prioritizing sorcery removal.