BROAD ARCHETYPES
Azorius - UWx (4): 8-1 (89%)
4-5 color (11): 17-8 (68%)
Boros - RWx (12): 24-14 (63%)
Rakdos - RBx (6): 12-8 (60%)
Gruul - GRx (7): 11-8 (58%)
Selesnya - GWx (11): 18-14-1 (56%)
Simic - GUx (7): 12-12 (50%)
Dimir - UBx (7): 11-12 (48%)
Orzhov - BWx (11): 13-18 (42%)
Izzet - URx (9): 9-19 (32%)
Golgari - GBx (11): 9-24-1 (28%)
MORE SPECIFIC ARCHETYPES
Bant Tokens/Midrange (3): 7-2
Rakdos Aggro (1): 3-0
Selesnya Tokens (7): 9-9-1
Selesnya Aggro (1): 2-1
Gruul Aggro (3): 8-1
Jund Midrange (1): 2-1
Simic Ramp (1): 2-1
Mardu Aristocrats (1): 2-1
Boros Aggro (12): 24-11
Naya Aggro (3): 2-7
4/5-color Control (8): 14-8
Orzhov Midrange (1): 1-2
Izzet Control (4): 5-7
Dimir Mill (1): 1-2
Golgari Midrange (5): 2-11
Izzet Blitz (1): 0-3
Esper Goodstuff (1): 2-1
Mardu Removal (1): 1-2
Izzet Tempo (1): 0-2
Rakdos Discard (1): 0-3
Dimir control/surveil (2): 3-2
Izzet combo control (3): 4-7
Orzhov aristocrats (5): 5-8
Simic +1/+1 counters/midrange (7): 8-11
Naya/5c ramp (1): 3-0
Dimir saboteurs (2): 3-3
Rakdos Aggro/Discard (1): 2-2
Golgari value/sacrifice/reanimate (1): 1-2-1
Temur midrange (1): 0-2
Golgari dredge/graveyard shenanigans (4): 3-8
Rakdos midrange (1): 2-2
Abzan aristocrats/graveyard/midrange (3): 4-5
Esper saboteurs/ETB/flyers (1): 1-1
Sultai +1/+1 and Graveyard (1): 2-0
Esper control/aristocrats (1): 2-0
Temur +1/+1 (1): 0-2
Azorius control splash G for Hydroid Krasis (1): 3-0
Rakdos sacrifice (3): 5-1
Azorius detectives (1): 2-0
Gruul aggro splash W (1): 1-1
Selesnya tokens splash R (1): 0-2
Sir Chunkalot's Cube Court - November 2024
Alex 3-0 (Rakdos aggro/sacrifice)
Ben 2-1 (Simic +1/+1 counters)
Aaron 2-1 (Izzet control)
Kevin 2-1 (Orzhov aristocrats)
Morgan 1-2 (Orzhov aristocrats splash G)
Hank 1-2 (Dimir surveil)
Xander 1-2 (Izzet control)
Alex's deck was very powerful, partly because they were the only aggressive red player at the table. Keep an eye on Vein Ripper and Rakdos, Hired Muscle as they are both very powerful and win games by themselves.
Was nice to see Simic have some success.
Izzet also appears to have been successfully powered up by recent additions.
BROAD ARCHETYPES
Azorius - UWx (4): 8-1 (89%)
4-5 color (11): 17-8 (68%)
Boros - RWx (12): 24-14 (63%)
Gruul - GRx (7): 11-8 (58%)
Selesnya - GWx (11): 18-14-1 (56%)
Dimir - UBx (6): 10-10 (50%)
Rakdos - RBx (5): 9-8 (53%)
Simic - GUx (6): 10-11 (48%)
Orzhov - BWx (9): 10-15 (40%)
Golgari - GBx (11): 9-24-1 (28%)
Izzet - URx (7): 6-16 (27%)
MORE SPECIFIC ARCHETYPES
Bant Tokens/Midrange (3): 7-2
Rakdos Aggro (1): 3-0
Selesnya Tokens (7): 9-9-1
Selesnya Aggro (1): 2-1
Gruul Aggro (3): 8-1
Jund Midrange (1): 2-1
Simic Ramp (1): 2-1
Mardu Aristocrats (1): 2-1
Boros Aggro (12): 24-11
Naya Aggro (3): 2-7
4/5-color Control (8): 14-8
Orzhov Midrange (1): 1-2
Izzet Control (1): 1-2
Dimir Mill (1): 1-2
Golgari Midrange (5): 2-11
Izzet Blitz (1): 0-3
Esper Goodstuff (1): 2-1
Mardu Removal (1): 1-2
Izzet Tempo (1): 0-2
Rakdos Discard (1): 0-3
Dimir control/surveil (2): 3-2
Izzet combo control (3): 4-7
Orzhov aristocrats (4): 3-7
Simic +1/+1 counters/midrange (6): 6-10
Naya/5c ramp (1): 3-0
Dimir saboteurs (2): 3-3
Rakdos Aggro/Discard (1): 2-2
Golgari value/sacrifice/reanimate (1): 1-2-1
Temur midrange (1): 0-2
Golgari dredge/graveyard shenanigans (4): 3-8
Rakdos midrange (1): 2-2
Abzan aristocrats/graveyard/midrange (2): 3-3
Esper saboteurs/ETB/flyers (1): 1-1
Sultai +1/+1 and Graveyard (1): 2-0
Esper control/aristocrats (1): 2-0
Temur +1/+1 (1): 0-2
Azorius control splash G for Hydroid Krasis (1): 3-0
Izzet control (1): 1-2
Rakdos sacrifice/reanimate (1): 1-1
Rakdos sacrifice (1): 1-0
Azorius detectives (1): 2-0
Gruul aggro splash W (1): 1-1
Selesnya tokens splash R (1): 0-2
7-person draft from 5/11 had the following results:
TJ (Azorius Detectives): 2-0
Xander (Rakdos Sacrifice): 1-0
Morgan (GR Aggro splash W): 1-1
Winston (Golgari): 1-1
Sebastian (Simic +1/+1 Counters): 1-1
Jacob (UB Control/Surveil splash W): 0-1
David (WG Tokens splash R): 0-2
This draft was a bit too long ago to remember exactly what happened, but it was cool to see the Azorius Detectives archetype pop up and work well its first time being included. The OTJ Rakdos might be too strong.
BROAD ARCHETYPES
Azorius - UWx (3): 6-1 (86%)
4-5 color (11): 17-8 (68%)
Boros - RWx (12): 24-14 (63%)
Gruul - GRx (6): 10-7 (59%)
Selesnya - GWx (11): 18-12-1 (60%)
Dimir - UBx (6): 10-9 (53%)
Rakdos - RBx (5): 8-8 (50%)
Simic - GUx (6): 9-10 (47%)
Orzhov - BWx (9): 10-15 (40%)
Golgari - GBx (11): 8-23-1 (27%)
Izzet - URx (7): 6-16 (27%)
MORE SPECIFIC ARCHETYPES
Bant Tokens/Midrange (3): 7-2
Rakdos Aggro (1): 3-0
Selesnya Tokens (7): 9-9-1
Selesnya Aggro (1): 2-1
Gruul Aggro (3): 8-1
Jund Midrange (1): 2-1
Simic Ramp (1): 2-1
Mardu Aristocrats (1): 2-1
Boros Aggro (12): 24-11
Naya Aggro (3): 2-7
4/5-color Control (8): 14-8
Orzhov Midrange (1): 1-2
Izzet Control (1): 1-2
Dimir Mill (1): 1-2
Golgari Midrange (5): 2-11
Izzet Blitz (1): 0-3
Esper Goodstuff (1): 2-1
Mardu Removal (1): 1-2
Izzet Tempo (1): 0-2
Rakdos Discard (1): 0-3
Dimir control/surveil (2): 3-2
Izzet combo control (3): 4-7
Orzhov aristocrats (4): 3-7
Simic +1/+1 counters/midrange (5): 5-9
Naya/5c ramp (1): 3-0
Dimir saboteurs (2): 3-3
Rakdos Aggro/Discard (1): 2-2
Golgari value/sacrifice/reanimate (1): 1-2-1
Temur midrange (1): 0-2
Golgari dredge/graveyard shenanigans (3): 2-7
Rakdos midrange (1): 2-2
Abzan aristocrats/graveyard/midrange (2): 3-3
Esper saboteurs/ETB/flyers (1): 1-1
Sultai +1/+1 and Graveyard (1): 2-0
Esper control/aristocrats (1): 2-0
Temur +1/+1 (1): 0-2
Azorius control splash G for Hydroid Krasis (1): 3-0
Izzet control (1): 1-2
Rakdos sacrifice/reanimate (1): 1-1
Out of curiosity, I broke down which sets originated the Ravnica versions of each of the cards in the cube to see how skewed it might be toward original Ravnica or newer cards.
Ravnica, City of Guilds: 27
Guildpact: 11
Dissension: 7
Return to Ravnica: 37
Gatecrash: 31
Dragon's Maze: 16
Guilds of Ravnica: 89
Ravnica Allegiance: 58
War of the Spark: 46
Murders at Karlov Manor: 70
Murders at Karlov Manor Commander: 12
Ravnica Clue Edition: 24
Murders at Karlov Manor Special Guests: 3
Strixhaven Mystical Archive: 1
Core Set 2020: 1
Core Set 2021: 2
March of the Machine: 1
Outlaws of Thunder Junction: 1
Commander 2015: 1
Commander 2017: 1
Commander 2019: 1
Commander Legends: 2
Modern Horizons 1: 1
Modern Horizons 2: 2
FNM Promos: 1
Duel Decks: Izzet vs Golgari: 2
Double Masters: 1
Double Masters 2: 1
TOTALS
Original Ravnica Block: 45 (10%)
Return to Ravnica Block: 84 (18.67%)
Guilds of Ravnica/Ravnica Allegiance: 147 (32.67%)
War of the Spark: 46 (10.22%)
Murders at Karlov Manor and related products: 106 (23.55%)
Supplemental Products/Promos: 13 (2.88%)
Non-Ravnica Standard sets: 5 (1.11%)
Bonus sheets: 4 (0.89%)
4-person draft from May 2 had the following results:
Jeb (Boros Aggro splash B): 2-0
Alex C. (Rakdos Sacrifice/Reanimate): 1-1
Alex S. (Dimir Surveil Control): 1-1
Monstera (Golgari Graveyard): 0-2
Observations:
Council's Judgment was very powerful. Alex's plan of Rakdos shenanigans and then reanimating powerful creatures like Rakdos, the Muscle and Vein Ripper was something I hadn't thought about but ended up being really strong. The surveil deck had some game, Enhanced Surveillance helped me dig through my entire deck basically. Hard to fully understand why Monsi's deck didn't really work out, I think part of it was probably that 3/4 drafters were in black. If they'd been able to put Victimize and Vigor Mortis in their deck rather than those getting snatched up by Alex the Golgari strategy might've been more viable.
Only 8 matches total, not a big enough sample size with new ube list yet to make any changes.
Current basic lands situation (to be updated):
PLAINS (48 total)
RAV-287: 5
RAV-288: 5
RAV-289: 5
RAV-290/RTR-254: 5
RTR-250: 5
RTR-251: 5
RTR-252: 5
RTR-253: 5
WAR-250: 1
MKM-272: 3
MKM-277: 2
MKM-278: 2
MISSING PLAINS
GRN-260
RNA-260
GK1-126/Ravnica Weekend #A10
GK1-100/Ravnica Weekend #A08
GK2-050/Ravnica Weekend #B03
GK2-026/Ravnica Weekend #B01
WAR-251
WAR-252
20 total arts, should have 2 of each
ISLANDS (48 total)
RAV-291: 5
RAV-292: 5
RAV-293: 5
RAV-294/RTR-259: 5
RTR-255: 5
RTR-256: 4
RTR-257: 4
RTR-258: 4
GRN-261: 1
WAR-253: 1
WAR-255: 1
MKM-273: 3
MKM-279: 2
MKM-280: 3
MISSING ISLANDS
RNA-261
GK1-48/Ravnica Weekend #A03
GK1-24/Ravnica Weekend #A01
GK2-132/Ravnica Weekend #B10
GK2-27/Ravnica Weekend #B02
WAR-254
20 total arts, should have 2 of each
SWAMP (48 total)
RAV-295: 5
RAV-296: 5
RAV-297: 5
RAV-298/RTR-264: 5
RTR-260: 5
RTR-261: 5
RTR-262: 5
RTR-263: 5
MKM-274: 3
MKM-281: 3
MKM-282: 2
MISSING SWAMPS
GRN-262
GK1-75/Ravnica Weekend #A05
GK1-25/Ravnica Weekend #A02
RNA-262
GK2-78/Ravnica Weekend #B05
GK2-51/Ravnica Weekend #B04
WAR-256
WAR-257
WAR-258
20 total arts, should have 2 of each
MOUNTAIN (48 total)
RAV-299: 5
RAV-300: 5
RAV-301: 4
RAV-302/RTR-269: 5
RTR-265: 5
RTR-266: 4
RTR-267: 4
RTR-268: 5
GRN-263: 1
GK2-105/Ravnica Weekend #B07: 1
MKM-275: 4
MKM-283: 2
MKM-284: 3
MISSING MOUNTAINS
GK1-101/Ravnica Weekend #107
GK1-49/Ravnica Weekend #A04
GK2-79/Ravnica Weekend #B06
WAR-259
WAR-260
WAR-261
RNA-263
20 total arts, should have 2 of each
FORESTS (48 total)
RAV-303: 5
RAV-304: 5
RAV-305: 5
RAV-306/RTR-274: 6
RTR-270: 5
RTR-271: 5
RTR-272: 5
RTR-273: 5
WAR-263: 1
WAR-264: 1
MKM-276: 1
MKM-285: 2
MKM-286: 2
MISSING FORESTS
GRN-264
GK1-127/Ravnica Weekend #A09
GK1-76/Ravnica Weekend #A06
RNA-264
GK2-133/Ravnica Weekend #B09
GK2-106/Ravnica Weekend #B08
WAR-262
20 total arts, should have 2 of each
To test the viability of the cube's archetypes, especially ones like Azorius, Izzet, Rakdos, and Dimir that nobody ever seems to draft, I built optimal decks for each color pair and played them off against each other.
The results (shared fully in a comment below) demonstrate that:
Given these issues, I decided to completely change the Azorius, Rakdos, and Dimir archetypes. I also added more cheap interaction to the Izzet deck.
Another big overhaul involved lands and the removal of the Gates archetype. The Gates deck, even at its absolute best with Maze's End, all 10 gates, and every possible piece of Gate synergy, is just not that good. So, I decided to remove the Gates stuff entirely in favor of more cards to support the guild archetypes. This also comes along with removing both sets of guildgates in favor of taplands with a little more action, the surveil cycle from MKM and the rooms from Ravnica: Clue Edition. These have the added bonus of synergizing a little bit with the new Azorius and Dimir archetypes.
I also made some more minor balancing changes. These included:
I am excited to try the cube again soon to see how these changes impact the play environment.