Two cards that unfortunately have aged out of this legacy environment. They will be moving to GTTXIV. Seems like the perfect place for them to shine!
(Huntmaster is still uncuttable and I think better than BBE nowadays)
I have been considering ABUR dual lands for about a year now. With the additions of surveil lands, the cube has gotten a little bit slower. Shocks previously were the only untapped fetch-able dual cycle, resulting in aggro players desiring mostly mono color decks. I am hoping the OG duals will:
Also, a few single card swaps ahead of Mid Michigan cube champs on 12/15. Enduring Curiosity joins the newest Uncuttable card as a christmas gift from my wife (and its a cat!).
Golf and Terminus have proven too strong. The black one drops have been too weak. Trying some new things!
Trying some things ahead of cube being back in my local area! Likely more updates to come. Foundations and Duskmourne feel closer to what I originally loved about magic than any other recent set. Probably cutting more UniBeyond & MH cards.
Cube will outlive magic etc etc
Cards from the new set, replacing some old cards that don't see a lot of play.
Also always trying to make green better; replacing Vernal Sovereign with Old One Eye (it will be on a tight leash).
Cutting cards that never see main decks to try some other stuff. Hogaak is tentative to see if it is playable.
Fireblast: Community addition by Rich for 3-0ing our monthly tournament! Trigger Happy has proven very very good with Dark Depths and makes it harder to anticipate Marit Lage. Not gone forever but taking a break on it.
Six: Green always feels underpowered and I think Six is the fix. Great card advantage and rewards lands synergies. Thrun has seemed unnecessary as the green decks prefer Carnage Tyrant.
Valakut: Trying this out with Dryad of the Ilysian Grove for the big lands/ Prime Time decks. May even be good in big red.
Cinder Glade: See above :)
After going to 540, I saw that the larger size did not actually change much in terms of replayability compared to 450. It actual made drafting more diluted, especially for 3v3 team drafts. Cutting some redundancy pieces, some overpowered cards, and some under-performers. Also cut a lot from the niche archetypes like Faeries and Artifacts. They still exist as synergy pieces, but only the generically powerful cards from each remains.
RIP to Digsite Engineer & Mistbind Clique. You will be missed.
Making a variety of changes to shift the balance of the cube. Many removed cards were antithetical to the intended goal/vibe of the environment; A mix of new and old that highlighted decision making in drafting, deck building, and gameplay.
TriomesMore cube updates as mail comes in:
Another round of cutting fringe cards and trying to balance out colors.
Players felt very strongly that there lacked obvious reasons to be in heavy-green ramp decks. Players also felt that Grixis colors were slowly out-powering the threats in green. Adding Carnage Tyrant and Thrun as beefy beaters that fight off the control decks. Thrun will be on heavy watch.
It was also felt that if green wanted to be midrange, it need more ways to get aggressive quickly. Ulvenwald Oddity is getting back in to let players try to smash in with it on turn 3.
Hypnotic Siren was just bad. I had dreams of it being an early sword holder with late game upside, but it never played well. Replacing its spot with Sheoldred's Edict (players have asked for it and I am a champion of the people). May get cut in the future for other edicts.
Bloodsoaked Champion never got there for aggro decks, but Bloodghast may be better since it has free recursion with 2x fetchlands.
Another response to blue control being too good is cutting down counterspells. Force of Negation is slightly stale so spicing things up with a Yorion. May pull control players into other, more exciting lanes (like giving them a reason to play defensive Blade Splicer, etc.)
Slowly going to replace some painlands. UW down.
Oh mighty CubeCon organizers, please accept this offering. Name Sticker Goblins will die for my sins and be reborn in his natural state.
Removing some less exciting cards at the discretion of my drafters.
Bumping up the cube to 540. This size was my end goal, so now I am holding myself to cuts if I want to add different cards. Using the space to test out some stuff from OTJ, include some powerful cards, and flesh out some of my niche archetypes.
Artifacts is getting a lot of cheap cards and better payoffs. Previously only in aggro decks, the artifact theme now dips into blue with Tolarian Academy and Urza, Lord High Artificer. Still love for the battlebots with Signal Pest, Etched Champion, and Mox Opal.
Adding in Stifle - Phyrexian Dreadnought as a new combo. I like a lot of the "stifles" on their own, especially the white hatebirds.
Slickshot Show-Off was a slam dunk as soon as it was spoiled and inspired some of the combat tricks and domain cards to get added. Berserk is going to be sick for aggro decks.
Cuts made in this update are pretty self-explanatory. They were very underpowered compared to the rest of the cube. Ophiomancer is showing its age sadly. Trostani was deece but is very restrictive, which isn't good for the domain aggro decks.
Unmentioned add ins are mostly tentative tests, seeing how I vibe with them.
March 3rd, 2024
This year, I am committing to getting my cube drafted more consistently. I've worked on it for over 4 years now and it deserves to get played as much as I tinker with it. The goal is monthly drafts, which I have missed already! I got a 7-pod together on January 21st (retroactive blog coming soon), but missed February. My new goal is to do a make up draft and have a second in March and get 12 minimum in 2024. So, here is a report of today's draft! Message me on discord (@Natelikesfrogs) for full deck list pictures if interested, or visit the CubeTalk Discord.
Spell Slinger 3-0
Rock Depths 2-1
Karnstruct Aggro 2-1
Frog Midrange 2-1
Field of the Dead 1-2
Birthing Pod 1-2
Control 1-2
Aggro 0-3
Cutting a lot of newer and wordy cards for simpler text-boxes. Some cards also included on merit of being well known or iconic in cube.
Specific Notes:
Marking more cards that have been on my mind for cuts. Cards do either too much or too little based on the goal of the cube (interactive, aggro/control/midrange axis).
Adding a new tag to go along with the tag I have for cards that may be too good or too bad. Uncuttable cards are cards that will always be in my cube for sentimental reasons; alters and gifts from my wife, mostly. At the end of the day, I will tune up or down the power level of the cube to ensure these tagged cards are playable(ish) <3