Base Cube
(360 Card Cube)
Blog Posts (20+)
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Nekrataal posted to Base Cube -

I wanted to have Tidebinder in. Spelljacker turned out to be quite expensive. So he is dempoted to the Legacy extension.

Captain is going to the Vintage extension to have less cards like intiative / monarch in the base cube. Flametongue comes back - another aggressive creature like Hellrider does make less sense imho.

Avenger has to make room for Safekeeper as it comboes with both mentioned (Titania/Nadu) cards. Avenger is demoted to the Legacy extension. With a guy giving cards hexproof Edict is back in and Infernal Grasp gets demoted to the Legacy extension.

Nekrataal posted to Base Cube -
Mainboard Changelist+1, -1

Hellrider is not good enough anymore. It is not easy to find creatures that doesn't bring R over the top but are still viable. So trying out the Captain next. Same goes for Recruiter. Trying out another removal spell in its place.

Occult Epiphany is a really nice card. It is similar to Typhoons Cycling ability so I will try it in its place.

Golos and Wurmcoil were amoing the least drafted artifacts and creatures. So they get demoted to the Legacy extension. In their place come more artifact enablers to support Urza, Lord Artificier.

Nekrataal posted to Base Cube -

The change should update the white sction with some overall better cards.

Reprieve -> Mana Tithe is obvious. Mana Tithe still finds a home in the Legacy extension.
Containment Priest is a better hate card that meanwhile makes a lot of sense in the ever powercreeping cube meta. Lion Sash still lives in the Vintage cube extension.
Monastery Mentor doesn't really do much these days and almost never is picked. So he is out completely. Same accounts for Faith's Fetters. This card however still lives on in the Legacy cube extension.

Nekrataal posted to Base Cube -

I analysed the cube with the help of Cube Cobras tools and removed a few weak elo / less picked cards.

  • Courser isn't a good card anymore. Six takes its place
  • Kodamas Reach and sorcery speed land tutors in general are neither picked nor helpful these days. Cubes have many more special lands and use less basics in deckbuilding. Exploration takes its place and is a better ramp card.
  • Escape to the Wilds has such a low elo compared to other cards in the mc section. Mawloc e.g. is much better
  • Gideon or Elspeth had to go. As Elspeth can give flying and pump this effect is more unique than the 2/2 of Gideon are helpful.
  • Flesh Carver is the card with the lowest elo in black. Barrowgoyf is STRONG!
  • Timeless Dragon isn't really needed nor picked. I'd rather add another removal as W has sufficient creatures.

Boros is the strongest archetype right now in the cube. In order to weaken it slightly I intend to remove a few high Elo red cards:

  • Laelia
  • Caves of te Chaos Adventurer

move these to the Vintage extension and replace them here through other less high Elo cards

Also Expressive Iteration hasn't impressed me much and as I would like to have Fire//Ice back that's the cut. IE demoted to Vintage extension.

Nekrataal posted to Base Cube -
Mainboard Changelist+1, -1
Nekrataal posted to Base Cube -
Mainboard Changelist+1, -1

I think that Ghost Vacuum is an upgrade to Relic in Cube, as the removal of all GY is seldom useful but you want it as a card against recursion of specific and single cards at a time.

3 drop creatures in this color were rather many. Removed 1 creatures each and substituted by a spell.

Leave it as before as the article talks about fixing lands and Karakas et all are no fixing lands. So altoghter there are now 60 fixing lands.

Nekrataal posted to Base Cube -

Most modern cubes have a higher land count. Mine got reduced again through latest updates. So now I can cut the multicolor section again a little and put in 60 lands minimal, what is the recommended minimum für a 360 card cube. Famous 540 card cubes today like LSVs, MTGO or Alphafrogs cube feature 90-95 lands.

Nekrataal posted to Base Cube -

Miner > Wanderer
Butcher didn't perform in my last drafts as +1/+1 is not what Aristocrats strive for. So Edict comes back.

Mainboard Changelist+1, -1

After last drafting experiences the manlands feel to slow in the current environment. Silent Clearing also was just a filler in that color. Also breaking up the balance of colors as some color combinations appear less often than others. Respecting that in the number of lands available per pair.

Trying out FoMo. Although Adversary has haste which is good in a cube that features The Initiative the stats and effects on FoMo are too solid to ignore. The extra cost of Adversary basically never came up in recent games which is also part of the decision. Both creatures are of the supertype Undead which this Cube features so there is no loss there.

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