Hoarding {gu} - first version
Erceus posted to Jumpcube -
MV=1: Gilded Goose
MV=2: Lonis, Cryptozoologist
MV=3: Academy Manufactor, Tireless Provisioner
Non-permanents: Hornswoggle, Spell Swindle, Crack Open, Root Out,
Enchantments: Trail of Evidence, Ulvenwald Mysteries, Weirding Wood, Fae Offering
Planeswalker: Oko, Thief of Crowns
Oozes {g} - first version
Erceus posted to Jumpcube -
Creatures (10)
MV=1: Experiment One
MV=2: Corrosive Ooze
MV=3: Green Slime, Oran-Rief Ooze, Ravenous Slime, Gluttonous Slime
MV=5: Biogenic Ooze,Splitting Slime
MV=6: Slurrk, All-Ingesting
MV=X+1: Ochre Jelly
Non-Creatures (2)
MV=1: Wild Growth, Utopia Sprawl
Lands (8)
Vastwood Fortification
Castle Garenbrig
Yavimaya, Cradle of Growth
Thriving Grove
Forest
Forest
Forest
Forest
Cube Updated – Automatic Post
Erceus posted to Jumpcube -
Mainboard Changelist+1, -1
Cube Updated – Automatic Post
Erceus posted to Jumpcube -
Mainboard Changelist+1, -1
Modular {wr} - first version
Erceus posted to Jumpcube -
Mainboard Changelist+20, -0
Creatures (10)
MV=1: Bomat Courier, Zabaz, the Glimmerwasp
MV=2: Arcbound Ravager, Oswald Fiddlebender, Steel Overseer
MV=3: Arcbound Shikari, Scrapyard Recombiner
MV=X: Stonecoil Serpent
MV=XX: Hangarback Walker, Walking Ballista
Non-Creatures (3)
MV=2: Throne of Geth
MV=3: Cloud Key,Second Sunrise
Lands (7)
Power Depot
Cave of Temptation
Rustvale Bridge
Karn's Bastion
Plains
Moutain
Great Furnace
Artifact (6)
MV=0: Lotus Petal, Mox amber
MV=1: Dispeller's Capsule
MV=2: Sword of the Meek, Thopter Foundry, Time Sieve
Creatures (1 artifacts + 4 non-artifacts)
MV=1: Emry, Lurker of the Loch
MV=3: Keskit, the Flesh Sculptor, Sai, Master Thopterist, Salvager of Ruin
MV=4: Teshar, Ancestor's Apostle
Non-artifact & non-creature (3)
MV=2: Hidden Stockpile
MV=3: Dance of the Manse
MV=4: Tezzeret, Agent of Bolas
Lands (6)
Mistvault Bridge
Razortide Bridge
Goldmire Bridge
Ancient Den
Seat of the Sinod
Vault of Whispers
Comments: This is a reconstruction of the Artifact Toolbox pack wich was bloated and hadn't enough room for lands. The goal is to keep some combos but ensure playability while creating another colorless Toolbox pack.
- To get "all the combos", it will be necessary to combine this pack with others while the recursion, card advantage and board advantage of this pack should bolter other strategy.
- Tezzeret, Master of the Bridge sounds fun as a ramp card but Tezzeret, Agent of Bolas's ability and lower MV make it worth alot more. The synergy with indestructible artifact lands is also pretty neat.
Mainboard Changelist+1, -1
The Artifact Toolbox pack already have Lotus Petal, Mox Opal and Ashnod's Altar as ramp cards (for 3-color packs, three ramp cards is the default).
Sol Ring could better be used in another pack with a slow mechanic to balance it (like Morph ; Foretell has Ancient Tomb for this reason).
Dispeller's Capsule could be use in the pack's recursive combos and id a fine 1-drop.
Forsight: As I'm making this card swap, I feel like two pack should be made of Artifact Toolbox pack. One colorless and one actually with Teshar, Ancestor's Apostle, Emry, Lurker of the Loch and maybe Armix, Filigree Thrasher leading the charge.
Contraption deck - first version
Erceus posted to Jumpcube -
Mainboard Changelist+20, -0
- Bee-Bee Gun
- Faerie Aerie
- Hard Hat Area
- Pet Project
- Rapid Prototyper
- Sundering Fork
- Record Store
- Arms Depot
- Duplication Device
- Refibrillator
- Goblin Slingshot
- Hypnotic Swirly Disc
- Guest List
- Dogsnail Engine
- Turbo-Thwacking Auto-Hammer
- Oaken Power Suit
- Jamming Device
- Neural Network
- Widget Contraption
- Dictation Quillograph
This contraption deck is supposed to be common to each players that assemble contraptions.
- 15 cards is the minimum required by the rules but feel too less in case a player gets lucky. Meanwhile, with each added contraption, the pool become worse: 20 feel enough and it's the same number of as packs size.
- There are 45 contraptions printed, some are pretty underwhelming even if not compared with their equivalents of higher rarity. I tried to match contraptions to ensure some synergy.
- Beyond the last point, card advantage, contraption assembling and removals where priorities. Lifegain, counters, tokens, collective effects were also sought after.
Token generators & collective effects
Tokens: Faerie Aerie, Rapid Prototyper
Collective: Goblin Slingshot, Hypnotic Swirly Disc
Contraptioning contraptions
Hard Hat Area, Widget Contraption
Synergy with Oaken Power Suit or Arms Depot:
Bee-Bee Gun, Dogsnail Engine, Turbo-Thwacking Auto-Hammer
==> Dictation Quillograph synergize with Turbo-Thwacking Auto-Hammer as well as any boost helping the target attack.
Synergy with Hypnotic Swirly Disc:
Guest List, Neural Network, Pet Project, Record Store, Refibrillator
No synergy:
Duplication Device
Jamming Device (sweeper)
Sundering Fork (non-creature removal)
Rejected contraptions
Generally or strictly worse:
- Accessories to Murder, Buzz Buggy, Genetic Recombination or Inflation Station < Oaken Power Suit or Goblin Slingshot
- Dispatch Dispensary, Gift Horse or Gnomeball Machine < Faerie Aerie
- Lackey Recycler < Pet Project
- Mandatory Friendship Shacles or Thud-for-Duds < Guest List
Keyword givers:
Applied Aeronautics, Quick-Stick Lick Trick, Top-Secret Tunnel, Tread Mill,
"Tap/Untap" contraptions:
Auto-Key, Optical Optimizer, Twiddlestick Charger
Direct damage contraptions:
"Combat damage to player" contraptions:
Others:
Dual Doomsuits, Insufferable Syphon, Sap Sucker, Targeting Rocket
Riggers {RU} (Uncube) - first version
Erceus posted to Jumpcube -
Creatures (8)
MV=1: Wrench-Rigger, Cogmentor
MV=2: Kindly Cognician, Steamflogger Temp
MV=3: Crafty Octopus
MV=4: Chipper Chopper,Steamflogger Boss
MV=5: Steamflogger of the Month
Non-Creatures (5)
MV=0: Mana Crypt
MV=2: Pentad Prism
MV=4: Spell Suck, Work a Double, Very Cryptic Command
Lands (7)
Spire of Industry
Fiery Islet
Silverbluff Bridge
Mountain x2
Island x2
This pack feel very slow, hence Mana Crypt and Pentad Prism... But I expect that it can do anything with the right contraption deck !
I basically take every contraption-frendly cards ever printed :-)
=> I will probably also include some more in my RW pack (Jackknight, Riveting Rigger and Midlife Upgrade as they seem good enough in an artifact centric pack.