Redless Aggro Twobert
(180 Card Cube)
Blog Posts (17)
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I've gone through and replaced a number of the most expensive / least aggressive creatures with replacements. I think originally the cube was going on the philosophy for twoberts that Ryan Overturf describes: that a 6 drop wins you the game. For this game, I think a four drop should be the thing that either secures your win or stabilizes you.

While I do want the cube to be aggressive, I don't want to remove all instances of defensive play. Ajani, Greathearted is absolutely a defensive play, but he gives you the safety of life, vigilance, and counters to start swinging yourself. I thought the same thing about Teferi, Temporal Pilgrim, but I agree with some of the feedback I got that Teferi feels more like a control payoff than an aggro deck.

One thing I want to invest some time into is Battles. When I built this cube, I don't believe battles had been fully spoiled / explored in my cubes. I think in this cube especially, the choice of whether or not to include a battle is extremely selective. It slows down games more than I'd like, so the payoff has to improve your clock by more than one turn.

I misread Otrimi, it requires mutate on the creature card :(
That said, I think 4 mana for a 3/3 that makes a 2/2 every few times it attacks. I wish, oh how I wish, Otrimi didn't require mutate. A 6/6 trampler for 4 that brings back your best creatures on damage dealt feels so powerful, certainly moreso than just a mill source.

potionseller posted to Redless Aggro Twobert -
Mainboard Changelist+150, -0

Cube Updated – Automatic Post

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