Robyn's Cute Commander Cube beta 3.1
(540 Card Cube)
Blog Posts (20+)
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Mainboard Changelist+6, -6

oops forgot some lifegains

Lifegain ended up being too problematic in testing. It caused swingy gamestates where even if you weren't in the archetype, having 1 lifelinker or gain card put the player out of range of the precarious, combat based thesis of the cube. Some lifegain could provide interesting boardstates, a whole archetype is just too many issues.

But Abzan is a piece of shit so I struggled to replace it.

Trying out tempo humans as there are multiple commanders for the archetype and it should help bolster other archetypes while not sacrificing its own synergies.

smol thing to make Azorius fit archetypes a bit more

big rework attempt for a few archetypes coming soon

5 new interaction slots added to generic
blue more even now

Ramos and Krenko temporarily removed. Ramos has been too easy to cast and kinda goes nuts on mana immediately. Krenko is just more token stuff and Anax is more interesting in slot. I'll probably end up missing them though.

Mainboard Changelist+1, -0
Mainboard Changelist+42, -43

Temur was always awkward so this feels right as there are plenty of blue cards to choose from.

Another tokens archetype supports the deck in general as well as some other artifact/sacrifice synergies

Mainboard Changelist+217, -217

may list some things later aha, just a lot of stuff changed.

this + previous change

swapping out a couple of last picks and general stuff that people just didnt care about/were too weak. Also messed around with Auras as it overperformed in both games (winning both, one convincing the other narrow), removing Mantle and giving the archetype more aura options so its more varied.

also idk how the fuck selvala survived so long on here she'd been dead on the master sheet for 6 months haha

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