I've also refactored the edit cube client side scripts, with no functionality changed. I've recieved several reports now on a bug with a playtest draft, but I haven't been able to replicate the issue so far. For the next update, I will be working on the large playtest overhaul, that I have delayed for a couple of updates. This will likely fix the draft bug inadvertently, so stay tuned for updates!
There have been a few tweaks to sitewide UI, but nothing too major. If you spot a change that you don't like, or spot a change that you do really like, let me know on Twitter or in Discord! It's your feedback that continues to allow me to make impactful updates.A big change you will notice is to blogs and cube descriptions. You can now add basic formatting, and tag cards. The UI is fairly straightforward, but once again let me know if you find anything cumbersome. One of our biggest priorities is user experience, so we it's very important to us that everything makes sense and is easy to use.
This update contains several high-impact features requested by users, as well as a few bugfixes. Some very notable features include the ability to now import cubes from cubetutor and big changes to the default sort for cube lists.
With this update, we're also very excited to announce that we have started pursuing the open source route, which will have huge implications for the site. As a user, this means you can expect more consistent updates, that are very meaningful to you. If you are a developer interested in contributing, I highly reccomend you join Cube Cobra's Discord (linked under About->Contact). There are a lot of very cool features in the pipeline, and going open source means it will be easier and faster to push out these features. We are still in the process of setting everything up, but stay tuned for updates!
The next update may take some time to come through, as I will currently be working on getting on getting the project ready for open sourcing. There are still a lot of excellent feature requests I have received that are in the backlog, and will likely be worked on after the project is open sourced.
After yesterday's update, I've received overwhelming feedback and support. Thank you to everyone who reached out to me, you are truly helping make Cube Cobra a better platform!This update is primarily a hotfix to an issue with email authentication. Users who had issues with this should now be able to login. We are working hard at fixing the root cause, and we'll revert this change once it is working correctly again.
There are several feature requests I'll be working on getting out later this week, if possible. Keep track of updates on twitter and discord! Links are provided under 'contact', Thanks again for all the support!
This is a large update with several significant improvements to the cube list view. In addition to the improved features, we've also updated our contact email to email@example.com, and that has been reflected site-wide.The major features are the following:
Cubes can now be sorted with a very high degree of flexibility! Try it out on any cube, choose a primary and secondary sort to change how the cube is displayed.
Cubes can now be filtered alongside the sorting. To sort a cube, click the filters tab and add filters. Keep in mind that Cube Cobra primarily uses a category called 'Color Category' where we separate out all monocolored cards, and group multicolored cards all together under one label.
Card tags are tools for the cube designer to organize their cube. Tags can be used for signifying things such as for archetypes, card status, or anything else you might want or need! Cubes can be sorted and filtered by tags.
The card context menu is a powerful and easy to use method for tagging cards, changing the status (owned/ordered/not owned) of a card, removing a card, and buying a card! Click on any card in a cube list to try it out! You can also click on the row-group headers to view a context menu for a group of sorted cards!
This update is an important milestone for Cube Cobra, as it adds the tools necessary to be a powerful cube management tool. The next set of features in the pipeline are related to drafting and deckbuilding. If you have any questions, or suggestions, feel free to reach out to: firstname.lastname@example.org!
With this current update, that's adding this Dev Blog, I've finished my list of features for a 1.0 release! Please let me know if you have any bugs, through the discord (best option) or through email. You can find this information on the about->contact Happy Cubing!