Ok, where to start? We have an absurd amount of bugfixes in this update, and several significant new features including maybeboard, filter syntax for custom draft formats, and a bunch of improvements to the deck view.
I hope everyone had a great holiday season, and I'm very excited to get back into doing our regularly scheduled updates. Today's update mainly includes feature-neutral front end changes that will make it easier for us to build add and improve features moving forward. That said, there are significant bugfixes and very nice quality of life improvements including in this update.
This update marks the start of a site-wide card analytics feature. We've added card pages that show some useful information regarding individual card inclusion rates, cards drafted frequently with a given card, and a basic way to see a few cubes that run a particular card.
Tonight's update expands the social features added in the previous update even further. Notifications have been added, which makes commenting significantly more useful. There is still a lot of work that needs to be done to create the cohesive social functions we're looking for, so please don't hesitate with sharing any feedback you have. There are also some new tools for redrafting and rebuilding completed drafts. Please keep in mind drafts completed prior to this release will be unable to be redrafted. Unfortunately, anonymous users will no longer be able to build the decks they draft, due to a security exploit.
Today's update brings a lot of changes, and some features that have been asked for since we first launched. You'll likely immediately notice a new homepage, which now has a dashboard full of information catered towards you. This makes it easier to get to your cubes, and very easy to see playtest drafts done on your cube, and also adds a feed! You can now follow users and cubes, and any new blog posts will be added to your feed. You can also now comment on blog posts and reply to comments as well. We still have a lot of work to do with these social features. Notifications, for example, are scheduled for the next release, which will make commenting and replying much more useful than it's current state. Please don't hesitate to let me know what you like and don't like, so we can continue to improve your user experience!
I also wanted to let Cube Cobra enthusiasts know that I will be attending SCGCon in Roanoke , VA. Come look for the strange looking man with a Cube Cobra playmat, and say hi! I'll be handing out Cube Cobra stickers (while supplies last), and playing as much cube as I can.
On today's update, we've added a section that has been one of our most asked-for features: Token Analysis! Under the analysis tab for any cube, a new section has been added that shows all the tokens you will need for your cube. You can click on the tokens to purchase them on TCGPlayer as well. This is still our first iteration of this feature, and we will be very receptive of feedback around it. Please let us know what you like or don't like about the tokens!
All the changes listed here are solely done by other contributors, I've been working on a big update that wasn't quite ready to be released yet. That update includes adding social features like commenting, sharing, following, activity feeds, and notifications. Stay tuned for more news on this topic!
We also had shared a usability survey, and we've recieved a ton of great feedback, which we will use to continue to shape Cube Cobra to be the best possible tool. If you haven't taken the survey yet, you can take it here.
I feel I need to apologize for putting out this update late. Last week I was very sick with the flu, and that didn't give me a lot of time to make sure this update was up to quality, so I decided to postpone to now. You may have noticed significantly more downtime during the deployment of this update, and that's because we've switched to an improved, scalable server infrastructure. This will keep everything fast, despite more people trying to access the site. In addition to the infrastructure changes, we have a nice collection of new features to share.
On the eve of the Thrones of Eldraine pre-release, we have an update that brings many critical bug fixes, and a few nice quality of life improvements. This update may feel underwhelming after the previous update, as the previous one had added several large features. As exciting as that was, it also introduced a lot of bugs an unexpected behavior. A lot of this is in part due to us being in the middle of transitioning our front end to React, which will be a huge long-term improvement. Most of our changes have related to this switch, which won't have any functional change. In order to help prevent the introduction of new bugs, we've revised our internal development policies to mandate passing of extensive unit tests, instituted an informal verification checklist, and put in place a 'feature freeze' three days prior to our bi-weekly release. These policies are good news! It will greatly decrease the number of bugs that appear on the live server. Enough about the inner workings, let's get into what you came here for, the changes.
We have a very exciting update to share with you today. Today's update marks the first of of our new update schedule, where we will aim to publish an update every two weeks, on friday. This one happens to contain several large features, including custom images, highlighting by tags, and a reworked filter!
We have another exciting update ready for you today! You may have noticed some downtime tonight, that's because the big feature from this update is short URLs, so we needed to take the server down to update the database.