Today's update brings a lot of changes, and some features that have been asked for since we first launched. You'll likely immediately notice a new homepage, which now has a dashboard full of information catered towards you. This makes it easier to get to your cubes, and very easy to see playtest drafts done on your cube, and also adds a feed! You can now follow users and cubes, and any new blog posts will be added to your feed. You can also now comment on blog posts and reply to comments as well. We still have a lot of work to do with these social features. Notifications, for example, are scheduled for the next release, which will make commenting and replying much more useful than it's current state. Please don't hesitate to let me know what you like and don't like, so we can continue to improve your user experience!
I also wanted to let Cube Cobra enthusiasts know that I will be attending SCGCon in Roanoke , VA. Come look for the strange looking man with a Cube Cobra playmat, and say hi! I'll be handing out Cube Cobra stickers (while supplies last), and playing as much cube as I can.
On today's update, we've added a section that has been one of our most asked-for features: Token Analysis! Under the analysis tab for any cube, a new section has been added that shows all the tokens you will need for your cube. You can click on the tokens to purchase them on TCGPlayer as well. This is still our first iteration of this feature, and we will be very receptive of feedback around it. Please let us know what you like or don't like about the tokens!
All the changes listed here are solely done by other contributors, I've been working on a big update that wasn't quite ready to be released yet. That update includes adding social features like commenting, sharing, following, activity feeds, and notifications. Stay tuned for more news on this topic!
We also had shared a usability survey, and we've recieved a ton of great feedback, which we will use to continue to shape Cube Cobra to be the best possible tool. If you haven't taken the survey yet, you can take it here.
I feel I need to apologize for putting out this update late. Last week I was very sick with the flu, and that didn't give me a lot of time to make sure this update was up to quality, so I decided to postpone to now. You may have noticed significantly more downtime during the deployment of this update, and that's because we've switched to an improved, scalable server infrastructure. This will keep everything fast, despite more people trying to access the site. In addition to the infrastructure changes, we have a nice collection of new features to share.
On the eve of the Thrones of Eldraine pre-release, we have an update that brings many critical bug fixes, and a few nice quality of life improvements. This update may feel underwhelming after the previous update, as the previous one had added several large features. As exciting as that was, it also introduced a lot of bugs an unexpected behavior. A lot of this is in part due to us being in the middle of transitioning our front end to React, which will be a huge long-term improvement. Most of our changes have related to this switch, which won't have any functional change. In order to help prevent the introduction of new bugs, we've revised our internal development policies to mandate passing of extensive unit tests, instituted an informal verification checklist, and put in place a 'feature freeze' three days prior to our bi-weekly release. These policies are good news! It will greatly decrease the number of bugs that appear on the live server. Enough about the inner workings, let's get into what you came here for, the changes.
We have a very exciting update to share with you today. Today's update marks the first of of our new update schedule, where we will aim to publish an update every two weeks, on friday. This one happens to contain several large features, including custom images, highlighting by tags, and a reworked filter!
We have another exciting update ready for you today! You may have noticed some downtime tonight, that's because the big feature from this update is short URLs, so we needed to take the server down to update the database.
We're rolling out this hotfix to patch some issues that have caused users to see frequent forced logouts. We also have had our contributors work on some features, so we've included those changes in this update as well.
It hasn't been long since our last update, but our contributors have been doing an amazing job. The highlight of this update is the highly demanded cube compare feature, but this update also provides several bugfixes and quality of life updates.
Once again, I would like to say a special thank you to all of our contributors, our community is what makes Cube Cobra great! And I would also like to say thank you to all of our Patreon supporters. We recently upgraded the server, and we couldn't have done it without you. The community that we're growing is very special, and I feel very lucky to be a part of it.
This update contains a few hotfixes for issues that were introduced with the 1.8 update. Please don't hesitate to reach out to us if you encounter any issues! Your feedback is what will continue to improve Cube Cobra!