Dekkaru posted to Developer Blog -

Today, we're releasing a batch of changes in order to fix a bug that was created by the "Heads I Win, Tails You Lose" secret lair, that caused our automated card update script to fail to import new cards from Scryfall. This should be fixed, and you can expect missing cards to be propagated up to a day after this announcement.

We definitely are in a bit of a lull for development of new features, and I wanted to give a special thanks to Vaasa (on discord, lunakv on GitHub) for implementing almost every change in this release. My personal development time has been quite limited, and the time that I do have I have spent on a large feature that is still not quite ready enough for release

Since our last release, CubeTutor has sunsetted their service, so we've accordingly removes all references to CubeTutor, including our "Import from Cubetutor" feature.

We've made major changes to how we handle private cubes, previously dubbed "Unlisted Cubes". Now, on a private cube, no one besides the owner can see the cube overview or any other pages, start a draft of the cube, generate sample packs of the cube, and view blog posts attached to that cube.

New Features:

  • Added 'banned' and 'restricted' filters
  • URL parameters carried over when editing cube, so your sort/filter won't be reset
  • Better private cube support
  • Added system for global notices (like "this site is in maintenance mode")
  • Blogposts now created when a cube is cleaned for invalid cards
  • Added 'Etched' as a finish, in addition to 'Foil' and 'Non-Foil'

Bugfixes:

  • Fixed a bug with banner advertisements blocking some UI elements
  • Several missing tokens added
  • Fixed a bug with bulk TXT upload format
  • Remove defunct CubeTutor import
  • Grist now filters correctly for being a commander
  • Fixed a bug with pagination calculations
  • Fixed parsing of reversible cards (such as cards from "Heads I Win, Tails You Lose")