Sudden Death
(72 Card Cube)
Blog Posts (14)
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Portal posted to Sudden Death -

Locthwain Gargoyle -> Adventurer's Inn

I don't think two life is worth the cost of playing a colorless land, but I want to try it to be sure. (I am aware that there is an older card like this)
The Gargoyle is not good enough.

So Tiny -> Cryoshatter
This is mostly a sidegrade. I want to try Cryoshatter, but I might move back if i decide that flash is too important.

Skirk Prospector -> Goldhound
The Prospector is the last hold out of my attempt at goblin storm.

Inspiring Overseer -> Scout for Survivors
Inspiring Overseer is a middling card. The card draw is a drawback half of the time.
I want to try a resurrection spell, either Patch Up, Abiding Grace or Scout for Survivors. I decided to start with the best one.

My main goal in this update was to improve blue. A lot of blue cards felt like traps. There is no real reason to move into blue.

Spell Stutter -> Phantom Interference
Quench variants are weak in sudden death, because so many cards cost one. This is the last one I will try. I expect it to be an instant cast creature most of the time

Dive Down -> Magic Damper
similar cards, hopefully this performs a bit better

Spell Pierce -> Minor Misstep
Spell Pierce did not have enough targets. Minor Misstep should however.

Aetherize -> Hope-Ender Coatl

Knight of Dusk's Shadow -> Burglar Rat
This Knight was the best card in the whole cube, and black is already a pretty strong color. I want to weaken it.

Sunset Revelry -> Resolute Reinforcements
Most of the time you want the tokens mode anyway. Resolute Reinforcement requires one token spot less in the box. I had to make room for the spirit token of Phantom Interference

Mainboard Changelist+1, -1

Gleaming Barrier is not good enough.
I like the activated ability on Barkform Harvester.

Sagu Wildling:
I want to try it because of the omen. Searching for lands is normally bad, because it shrinks the library. The Omen doesn't. It can even be used to protect against decking. I assume that people will play the dragon side only rarely.
I am slightly worried that the omen might be to good.
The card as a whole is also far more wordy than what I want for this cube.
Rosethorn Acolyte is the cut because I don't want to play adventures and omens at the same time.

Sniper:
I like one mana creatures with deathtouch. finally one is playable

Fell Horseman is not good enough, but i am still looking for a black card that can prolong the game

Kavu predator should be good with all the life gain in the cube

springamne cervin is not good enough, but I am also not sure whether Skyshoriud cutter will make it. But I want to try him

ornithopter is just too strong, gleaming barrier is a placeholder

Joust through - I am still searching for the best removal option for this cube

Open Fire is also very strong and let to weird games. Giant Cindermaw should also be very strong, but it gives the opponent one more turn

Mainboard Changelist+0, -0
Mainboard Changelist+1, -1

One damage is not enough

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