Slight improvements to Supreme Will and Unsubstantiate with new cards. Metamorphic Blast will hopefully be nice as it's another combat relevant spell that's still a proactive draw spell but not as win-more as Chart a Course.
Haunted Fengraf is still a little experimental based on feedback that they wanted more Dandans
Also adding some custom Lessons to replace the rarely used ones.
Adding more total land now that I took out lands that produce 2 mana.
I liked how modal March of Swirling Mist was, but Phasing adds complexity. Ovinize protects against Vision Charm and Crystal Spray and can be used on a blocker to kill a Dandan, but it may be too weak, I'm adding a custom version with cycling
Often one player is slightly flooded and the other slightly mana screwed at the beginning, Jwari Disruption seems good for both players in that situation.
Adding more top deck manipulation in Serum Visions
Timetwister was creating too many loops and I want one more Island.
I'm curious how Narset's Reversal will play out.
Making it mono blue to simplify things (there's also not space for red with 40 cards). I may add a custom blue bounce land and scry land later.
Mystic Retrieval was either useless or OP depending on who had access to red.
Accumulated Knowledge was snowbally and there's less room for it now that the stack is 40 cards. I've added more cards that have an effect while drawing a card, like Complicate, Remand, Repulse, and Telling Time to hopefully fill the card advantage hole.
Dance of the Skywise has less utility than March of Swirling Mist, similarly for Mind Bend -> Piracy Charm.
Mystical Tutor had the incentive to look through the deck to deduce your opponent's hand.
This change removes a land because both players start with 2 Islands in play and I lowered the curve, but I may have to add back a land.
Cutting the stack in half to make it easier to travel and make room for https://cubecobra.com/cube/list/topdeck