Tales And Trinkets
(396 Card Cube)
Blog Posts (20+)
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Loj19 posted to Tales And Trinkets -
Goal of Changes
  • Add WOE cards
  • Add Dr Who cards
  • Remove bad cards/cards no one plays
  • Remove cards that are too good
  • Slightly more efficient interaction
---Cards Added--- WOE







Dr Who

Misc other stuff added





---Cards Removed--- Good Cards

The focus here was on cards that can win the game on there own without synergy and don't have some kind of deckbuilding restrictions or difficult casting cost. Especially if they come down before turn 4/5 or are difficult to interact with. It also didn't really make sense that red had the best sagas despite being the colour least about enchantments.

Bad Cards (or cards no one played)

Some of these cards are cool, but unfortunately they are also bad.






Other cards removed

These cards aren't necessarily too good or bad but I had to remove something, prioritising stuff with not much synergy. I've probably missed a couple from the full list of removed cards but I can't be bothered to figure out what else I removed.

Stuff that didn't get added but might at some point Ring

For some reason it is impossible for me to acquire one of these, please sell me one.

Aura Reanimation

This aura reanimation package seemed interesting alongside the artifact reanimator/shape anew stuff but maybe a bit too clunky and not quite as powerful.

Alchemy cards

I'll try these out at some point when I have access to a printer.

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