Powered Cube (8proxy)
(540 Card Cube)
Blog Posts (20+)
Page 1 of 1+

I just really wanted to keep the lands archetype. this might get reversed later, Tabby and Port are really cool too

Hexmage and Invasion lose a lot of value without Dark Depths. Not completely convinced Land Grant will stay in but it will do for now.
Shifting Woodland loses value without Depths but still combos with Time Vault, so it is in for now.

Maybeboard Changelist+1, -1
Mainboard Changelist+1, -1

As I've stated before I feel YP has really dropped off, it is essentially a 3 mana spell if you want to be sure of a trigger (granted, still 2 mana if you have Unmask, Snuff Out, Gitaxian Probe FoW or Daze in hand) Third Path Iconoclast has basically taken it's place because it's easier to trigger (Moxen and Baubles for example) and makes artifacts for the likes of Tolarian Academy, Urza's Saga construct tokens or Nettlecyst.
Searslicer Goblin is the new hotness I want to try and easy to trigger early in aggressive decks.
I will admit Pyromancer is much better in control and arguably midrange, where the play pattern of sitting behind your wall of elementals while countering, removing and cantripping your opponent into submission.

I really like the verges and their dependable untapped status, maybe some of these might become their Fast Land or Horizon Land counterparts, in the case of Golgari I might change out the Person Land instead because the cube already has so many tapped lands with the mandatory addition of the Surveil Duals.

The DD combo never really took off in the cube so I think removing it made sense, Drown in the Loch is a very good but pretty replaceable effect. Ulamog is the worst of the Eldrazi Titans, only being really good with Channel in my opinion. Kroxa is a personal favourite of mine, but is just too hard to get working and the payoff is usually much lower than Phlage or Uro, though all will end the game quickly when they're not dealt with.

Maybeboard Changelist+1, -1
Mainboard Changelist+1, -1

I really like impulse, I will probably put it back at some point, but it is also high time I tried Forensic Gadgeteer.

Maybeboard Changelist+1, -1
Mainboard Changelist+1, -1

Trying something new, notably 5 damage kills Sheoldred, if I decide to test it, this aso kills Occulus.

In the mood for trying something new, I'm not completely convinced by Simulacrum Synthesizer but it can always give it's spot up again for my flex slot Opt.
Kappa Cannoneer has proven itself in other people's cubes while TNN seems to have dropped off a little, they fulfill similar roles as hard to interact with clocks but Cannoneer is much faster, albeit at a greater deckbuilding cost.
Note the two new cards have some synergy/go in the same style of deck.

Mainboard Changelist+1, -1
Maybeboard Changelist+1, -1

Augur has not impressed me of late but Mycospawn is very powerful with any utility land.

Mainboard Changelist+1, -1
Maybeboard Changelist+1, -1

Druid is not as good as I had hoped, though I still think it is slightly underrated as a threat and card advantage spell, could go into Monored with minimal fixing as the Adventure is almost good enough on it's own.
It might return because I like Quirion Dryad from back in the day, but for now Mawloc gets the nod.

Twinshot Sniper was always a bit weak but I enjoy modal spells and it is fairly good with Goblin Welder, Pyrogoyf and the 3 cards in red that care about delirium.
Recruiter seems slow in the current format, SSG is the opposite of slow most of the time.
Nobody seems to play Land Grant even though I think it is decent, adding ESG speeds up the cube a little more.
Having added the Spirit Guides I feel confident cutting Coldsteel Heart is fine, I like the card personally due to nostalgia but it was probably the worst ramp artifact I had. Cutting the Heart gave me space to try out Nexus of Becoming, I'm not completely convinced it is good, but it seems cool at the very least.
Robber of the Rich did not need to go, it might come back, but I want to see Needlehead in action to properly assess it's strength.
Moswood Dreadknight was fine, but the kind of grindy games in which is shines are rare, I could try to remedy this, but instead I have chosen to add another combo card, if this feels wrong I can re-add Dreadknight or find some other way to boost grindy decks.
White Orchid Phantom has not impressed me outside of it's fantastic art, Prince is just another solid 2, this could be changed back at some point.

I'm thinking about some reworks in several colors, as the cube becomes faster I think some of the 'cuter' cards become outdated.
Without Kiki in the cube a card like Imperial Recruiter is just a very slow value piece, almost skipping turn three to find a Bombardeers or Laelia can be ok, but it gives your opponent time and information to plan around it. Throwing the Recruiter with Bombardeers sounds pretty good but fringe. Recruiter of the Guard is a little better with blinkers in white, but has similar issues.
For green I think Courser of Kruphix and/or Augur may have become outdated, especially with the inclusion of Six, maybe Elvish Spirit-Guide can come in. With both Spirit-Guides in the need for Coldsteel Heart as slow Ramp would be reduced. There's always some powerful artifact looking to take it's place. The multicolor slots also have some supurfluous or underpowered cards in my opinion.
Idea:
Simian Spirit-Guide > Imperial Recruiter
Emberwilde Captain > Twinshot Sniper
Charming Prince > Recruiter of the Guard
Abhorrent Occulous > Displacer Kitten

Maybeboard Changelist+1, -1
Mainboard Changelist+1, -1

I'm having difficulty with the composition of my twodrop slot, I think Young Pyro is just a little too iconic for me to remove it just yet.

Mainboard Changelist+1, -1
Maybeboard Changelist+1, -1

I like Shieldbreaker, but I also want to see Extruder in action.

People seem to like curtains more than I do, so I'll give it another shot.
Young Peezy has dropped off a bit recently and FOMO seems like a decent threat which also serves as a discard outlet.
It can aldo ho infinite with Kiki-Jiki if I ever decide to bring back Twin Combo.

Don't know how hard the Mistmoors is needed, but I enjoy the design and love the art.
Overlord of the Balemurk is an OK flexible card, as is the Harvester of Misery, but I think the modes on Balemurk are slightly better than the ones on Harvester of Misery, both are good workhorse cards for similar decks.

Having 64 cards in green and 63 in the other non blue colors was giving me OCD and I had some cards to try.
None of the cards I cut have been doing anything special recently, though I consider Nature's Chant to be a pretty good 'workhorse' card. Never the best in your deck, but a potentially maindeckable sideboardcard that goes in a lot of decks due to the hybrid cost.
Lion Sash might have been a strong card but I feel it's pretty replacable, maybe it will come in instead of Glimmer Lens at some point, we shall see, I just got a Jacked Rabbit so I really want to give that a spin.

Exchanging underperforming pieces for shiny new things to test.

Maybeboard Changelist+1, -1
Mainboard Changelist+1, -1

Dirge is a bit mana intensive, but quite a bit more versatile than Unmarked Grave.

With both Surveillands and Triomes in the cube I was worried about the amount of tapland proactive decks were forced to draft. I got rid of some filler to try

Metamorphosis Fanatic is a powerful new thing to try, Tourach has not impressed me as much as I had hoped.
I feel Artist's Talent is underrated and deserves a good test run before beimg written off. I suspect it is sneakily good in several lists.
Research desk is more versatile than Synthesizer
Containment priest has stayed out of the cube because I love Reanimator too much, but the combo with Phelia makes it too cool to exclude.

Page 1 of 1+