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TheBigSalad Peasant Cube
(556 Card Cube)
Blog Posts (20+)
Page 1 of 1+
Mainboard Changelist+1, -1
Larry MacDougall
biscuitsandbutter -

Thank you so much for testing out the cube and giving me your thoughts! I totally understand your take on the amount of lands, and it mostly comes from an awkward split of set of three lands from the 360 peasant cube this 180 and its twin are derived from, the latter of which ends up having twice the number of lands. I have thought before of separating the two into allied and enemy pairs to accommodate a better landbase but I feel doing so brings less variety to the color pairs between the two cubes.

I do think that at some point I may cut a card from each color and just throw in 5 copies of evolving wilds. Otherwise, the cube is generally meant to have players draft 2 colors, potentially 3 or less. The point of the hybrid section is to support monocolor strategies as well. I will consider the option of adding the tricolor lands!

SubmitCancel
Mainboard Changelist+1, -0
Larry MacDougall
biscuitsandbutter -

Thank you so much for testing out the cube and giving me your thoughts! I totally understand your take on the amount of lands, and it mostly comes from an awkward split of set of three lands from the 360 peasant cube this 180 and its twin are derived from, the latter of which ends up having twice the number of lands. I have thought before of separating the two into allied and enemy pairs to accommodate a better landbase but I feel doing so brings less variety to the color pairs between the two cubes.

I do think that at some point I may cut a card from each color and just throw in 5 copies of evolving wilds. Otherwise, the cube is generally meant to have players draft 2 colors, potentially 3 or less. The point of the hybrid section is to support monocolor strategies as well. I will consider the option of adding the tricolor lands!

SubmitCancel
Larry MacDougall
biscuitsandbutter -

Thank you so much for testing out the cube and giving me your thoughts! I totally understand your take on the amount of lands, and it mostly comes from an awkward split of set of three lands from the 360 peasant cube this 180 and its twin are derived from, the latter of which ends up having twice the number of lands. I have thought before of separating the two into allied and enemy pairs to accommodate a better landbase but I feel doing so brings less variety to the color pairs between the two cubes.

I do think that at some point I may cut a card from each color and just throw in 5 copies of evolving wilds. Otherwise, the cube is generally meant to have players draft 2 colors, potentially 3 or less. The point of the hybrid section is to support monocolor strategies as well. I will consider the option of adding the tricolor lands!

SubmitCancel
Larry MacDougall
biscuitsandbutter -

Thank you so much for testing out the cube and giving me your thoughts! I totally understand your take on the amount of lands, and it mostly comes from an awkward split of set of three lands from the 360 peasant cube this 180 and its twin are derived from, the latter of which ends up having twice the number of lands. I have thought before of separating the two into allied and enemy pairs to accommodate a better landbase but I feel doing so brings less variety to the color pairs between the two cubes.

I do think that at some point I may cut a card from each color and just throw in 5 copies of evolving wilds. Otherwise, the cube is generally meant to have players draft 2 colors, potentially 3 or less. The point of the hybrid section is to support monocolor strategies as well. I will consider the option of adding the tricolor lands!

SubmitCancel
Mainboard Changelist+1, -1
Larry MacDougall
biscuitsandbutter -

Thank you so much for testing out the cube and giving me your thoughts! I totally understand your take on the amount of lands, and it mostly comes from an awkward split of set of three lands from the 360 peasant cube this 180 and its twin are derived from, the latter of which ends up having twice the number of lands. I have thought before of separating the two into allied and enemy pairs to accommodate a better landbase but I feel doing so brings less variety to the color pairs between the two cubes.

I do think that at some point I may cut a card from each color and just throw in 5 copies of evolving wilds. Otherwise, the cube is generally meant to have players draft 2 colors, potentially 3 or less. The point of the hybrid section is to support monocolor strategies as well. I will consider the option of adding the tricolor lands!

SubmitCancel
Mainboard Changelist+1, -0
Larry MacDougall
biscuitsandbutter -

Thank you so much for testing out the cube and giving me your thoughts! I totally understand your take on the amount of lands, and it mostly comes from an awkward split of set of three lands from the 360 peasant cube this 180 and its twin are derived from, the latter of which ends up having twice the number of lands. I have thought before of separating the two into allied and enemy pairs to accommodate a better landbase but I feel doing so brings less variety to the color pairs between the two cubes.

I do think that at some point I may cut a card from each color and just throw in 5 copies of evolving wilds. Otherwise, the cube is generally meant to have players draft 2 colors, potentially 3 or less. The point of the hybrid section is to support monocolor strategies as well. I will consider the option of adding the tricolor lands!

SubmitCancel
Mainboard Changelist+1, -0
Larry MacDougall
biscuitsandbutter -

Thank you so much for testing out the cube and giving me your thoughts! I totally understand your take on the amount of lands, and it mostly comes from an awkward split of set of three lands from the 360 peasant cube this 180 and its twin are derived from, the latter of which ends up having twice the number of lands. I have thought before of separating the two into allied and enemy pairs to accommodate a better landbase but I feel doing so brings less variety to the color pairs between the two cubes.

I do think that at some point I may cut a card from each color and just throw in 5 copies of evolving wilds. Otherwise, the cube is generally meant to have players draft 2 colors, potentially 3 or less. The point of the hybrid section is to support monocolor strategies as well. I will consider the option of adding the tricolor lands!

SubmitCancel
Mainboard Changelist+0, -1
Larry MacDougall
biscuitsandbutter -

Thank you so much for testing out the cube and giving me your thoughts! I totally understand your take on the amount of lands, and it mostly comes from an awkward split of set of three lands from the 360 peasant cube this 180 and its twin are derived from, the latter of which ends up having twice the number of lands. I have thought before of separating the two into allied and enemy pairs to accommodate a better landbase but I feel doing so brings less variety to the color pairs between the two cubes.

I do think that at some point I may cut a card from each color and just throw in 5 copies of evolving wilds. Otherwise, the cube is generally meant to have players draft 2 colors, potentially 3 or less. The point of the hybrid section is to support monocolor strategies as well. I will consider the option of adding the tricolor lands!

SubmitCancel
Mainboard Changelist+0, -1
Larry MacDougall
biscuitsandbutter -

Thank you so much for testing out the cube and giving me your thoughts! I totally understand your take on the amount of lands, and it mostly comes from an awkward split of set of three lands from the 360 peasant cube this 180 and its twin are derived from, the latter of which ends up having twice the number of lands. I have thought before of separating the two into allied and enemy pairs to accommodate a better landbase but I feel doing so brings less variety to the color pairs between the two cubes.

I do think that at some point I may cut a card from each color and just throw in 5 copies of evolving wilds. Otherwise, the cube is generally meant to have players draft 2 colors, potentially 3 or less. The point of the hybrid section is to support monocolor strategies as well. I will consider the option of adding the tricolor lands!

SubmitCancel
Mainboard Changelist+0, -1
Larry MacDougall
biscuitsandbutter -

Thank you so much for testing out the cube and giving me your thoughts! I totally understand your take on the amount of lands, and it mostly comes from an awkward split of set of three lands from the 360 peasant cube this 180 and its twin are derived from, the latter of which ends up having twice the number of lands. I have thought before of separating the two into allied and enemy pairs to accommodate a better landbase but I feel doing so brings less variety to the color pairs between the two cubes.

I do think that at some point I may cut a card from each color and just throw in 5 copies of evolving wilds. Otherwise, the cube is generally meant to have players draft 2 colors, potentially 3 or less. The point of the hybrid section is to support monocolor strategies as well. I will consider the option of adding the tricolor lands!

SubmitCancel
Mainboard Changelist+0, -1
Larry MacDougall
biscuitsandbutter -

Thank you so much for testing out the cube and giving me your thoughts! I totally understand your take on the amount of lands, and it mostly comes from an awkward split of set of three lands from the 360 peasant cube this 180 and its twin are derived from, the latter of which ends up having twice the number of lands. I have thought before of separating the two into allied and enemy pairs to accommodate a better landbase but I feel doing so brings less variety to the color pairs between the two cubes.

I do think that at some point I may cut a card from each color and just throw in 5 copies of evolving wilds. Otherwise, the cube is generally meant to have players draft 2 colors, potentially 3 or less. The point of the hybrid section is to support monocolor strategies as well. I will consider the option of adding the tricolor lands!

SubmitCancel
Mainboard Changelist+0, -1
Larry MacDougall
biscuitsandbutter -

Thank you so much for testing out the cube and giving me your thoughts! I totally understand your take on the amount of lands, and it mostly comes from an awkward split of set of three lands from the 360 peasant cube this 180 and its twin are derived from, the latter of which ends up having twice the number of lands. I have thought before of separating the two into allied and enemy pairs to accommodate a better landbase but I feel doing so brings less variety to the color pairs between the two cubes.

I do think that at some point I may cut a card from each color and just throw in 5 copies of evolving wilds. Otherwise, the cube is generally meant to have players draft 2 colors, potentially 3 or less. The point of the hybrid section is to support monocolor strategies as well. I will consider the option of adding the tricolor lands!

SubmitCancel
Mainboard Changelist+0, -1
Larry MacDougall
biscuitsandbutter -

Thank you so much for testing out the cube and giving me your thoughts! I totally understand your take on the amount of lands, and it mostly comes from an awkward split of set of three lands from the 360 peasant cube this 180 and its twin are derived from, the latter of which ends up having twice the number of lands. I have thought before of separating the two into allied and enemy pairs to accommodate a better landbase but I feel doing so brings less variety to the color pairs between the two cubes.

I do think that at some point I may cut a card from each color and just throw in 5 copies of evolving wilds. Otherwise, the cube is generally meant to have players draft 2 colors, potentially 3 or less. The point of the hybrid section is to support monocolor strategies as well. I will consider the option of adding the tricolor lands!

SubmitCancel
Mainboard Changelist+0, -1
Larry MacDougall
biscuitsandbutter -

Thank you so much for testing out the cube and giving me your thoughts! I totally understand your take on the amount of lands, and it mostly comes from an awkward split of set of three lands from the 360 peasant cube this 180 and its twin are derived from, the latter of which ends up having twice the number of lands. I have thought before of separating the two into allied and enemy pairs to accommodate a better landbase but I feel doing so brings less variety to the color pairs between the two cubes.

I do think that at some point I may cut a card from each color and just throw in 5 copies of evolving wilds. Otherwise, the cube is generally meant to have players draft 2 colors, potentially 3 or less. The point of the hybrid section is to support monocolor strategies as well. I will consider the option of adding the tricolor lands!

SubmitCancel
Mainboard Changelist+0, -1
Larry MacDougall
biscuitsandbutter -

Thank you so much for testing out the cube and giving me your thoughts! I totally understand your take on the amount of lands, and it mostly comes from an awkward split of set of three lands from the 360 peasant cube this 180 and its twin are derived from, the latter of which ends up having twice the number of lands. I have thought before of separating the two into allied and enemy pairs to accommodate a better landbase but I feel doing so brings less variety to the color pairs between the two cubes.

I do think that at some point I may cut a card from each color and just throw in 5 copies of evolving wilds. Otherwise, the cube is generally meant to have players draft 2 colors, potentially 3 or less. The point of the hybrid section is to support monocolor strategies as well. I will consider the option of adding the tricolor lands!

SubmitCancel
Mainboard Changelist+0, -1
Larry MacDougall
biscuitsandbutter -

Thank you so much for testing out the cube and giving me your thoughts! I totally understand your take on the amount of lands, and it mostly comes from an awkward split of set of three lands from the 360 peasant cube this 180 and its twin are derived from, the latter of which ends up having twice the number of lands. I have thought before of separating the two into allied and enemy pairs to accommodate a better landbase but I feel doing so brings less variety to the color pairs between the two cubes.

I do think that at some point I may cut a card from each color and just throw in 5 copies of evolving wilds. Otherwise, the cube is generally meant to have players draft 2 colors, potentially 3 or less. The point of the hybrid section is to support monocolor strategies as well. I will consider the option of adding the tricolor lands!

SubmitCancel
Mainboard Changelist+1, -0
Larry MacDougall
biscuitsandbutter -

Thank you so much for testing out the cube and giving me your thoughts! I totally understand your take on the amount of lands, and it mostly comes from an awkward split of set of three lands from the 360 peasant cube this 180 and its twin are derived from, the latter of which ends up having twice the number of lands. I have thought before of separating the two into allied and enemy pairs to accommodate a better landbase but I feel doing so brings less variety to the color pairs between the two cubes.

I do think that at some point I may cut a card from each color and just throw in 5 copies of evolving wilds. Otherwise, the cube is generally meant to have players draft 2 colors, potentially 3 or less. The point of the hybrid section is to support monocolor strategies as well. I will consider the option of adding the tricolor lands!

SubmitCancel
Mainboard Changelist+1, -0
Larry MacDougall
biscuitsandbutter -

Thank you so much for testing out the cube and giving me your thoughts! I totally understand your take on the amount of lands, and it mostly comes from an awkward split of set of three lands from the 360 peasant cube this 180 and its twin are derived from, the latter of which ends up having twice the number of lands. I have thought before of separating the two into allied and enemy pairs to accommodate a better landbase but I feel doing so brings less variety to the color pairs between the two cubes.

I do think that at some point I may cut a card from each color and just throw in 5 copies of evolving wilds. Otherwise, the cube is generally meant to have players draft 2 colors, potentially 3 or less. The point of the hybrid section is to support monocolor strategies as well. I will consider the option of adding the tricolor lands!

SubmitCancel
Mainboard Changelist+1, -0
Larry MacDougall
biscuitsandbutter -

Thank you so much for testing out the cube and giving me your thoughts! I totally understand your take on the amount of lands, and it mostly comes from an awkward split of set of three lands from the 360 peasant cube this 180 and its twin are derived from, the latter of which ends up having twice the number of lands. I have thought before of separating the two into allied and enemy pairs to accommodate a better landbase but I feel doing so brings less variety to the color pairs between the two cubes.

I do think that at some point I may cut a card from each color and just throw in 5 copies of evolving wilds. Otherwise, the cube is generally meant to have players draft 2 colors, potentially 3 or less. The point of the hybrid section is to support monocolor strategies as well. I will consider the option of adding the tricolor lands!

SubmitCancel
Mainboard Changelist+0, -2
Larry MacDougall
biscuitsandbutter -

Thank you so much for testing out the cube and giving me your thoughts! I totally understand your take on the amount of lands, and it mostly comes from an awkward split of set of three lands from the 360 peasant cube this 180 and its twin are derived from, the latter of which ends up having twice the number of lands. I have thought before of separating the two into allied and enemy pairs to accommodate a better landbase but I feel doing so brings less variety to the color pairs between the two cubes.

I do think that at some point I may cut a card from each color and just throw in 5 copies of evolving wilds. Otherwise, the cube is generally meant to have players draft 2 colors, potentially 3 or less. The point of the hybrid section is to support monocolor strategies as well. I will consider the option of adding the tricolor lands!

SubmitCancel
Page 1 of 1+