Pentagram
(218 Card Cube)
Blog Posts (20+)
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Added some red lategame, ramp and midpush

Adding some push and lategame options for red

This adds token and life drain win conditions for black and mana ramp + mana fixing and push for red, making red a very interesting deck as it can splash more easily other spells

Blue is a strange color - it has many ways to win, but they all need skill as it is a very reacting color. Blue win conditions:

  • mass copying creatures to amass token army
  • draw and outvalue opponents
  • big control creatures forcing opponents to use their cards
  • mill opponents with Blue Sun's Zenith
  • outvalue opponents with cards that allows to play spells without paying it's mana cost from graveyard, hand, and exile
  • remove opponents' defences, allowing your teammates to destroy them
  • graveyard play (can be with splash) as it has some discard and play from graveyard effects

This concludes blue color. It's a very reactive color, that forces players to more or less understand what was drafted and in which direction the game will swing, what to put in the deck and what to left out.

For now this closes the white color with 40 white cards. White has 4 win conditions:

  • lifegain with life win conditions
  • lifegain to survive until enemies are decked out
  • token creation
  • big value creature push with Emeria, the Sky Ruin (splashed with other colors)

As noncreature hate is small in this cube, white needs to make a situation, where ppl are spent up with their removals.

Mainboard Changelist+0, -1

As this is going to be a pentagram game, the idea behind is that you have to pick a color. You can try to pick more than 1 color, but you need to pay for it

Mainboard Changelist+1, -0
Mainboard Changelist+0, -1

removing duplicates

Mainboard Changelist+1, -0
Mainboard Changelist+1, -0
Mainboard Changelist+1, -0
Mainboard Changelist+1, -0
Mainboard Changelist+1, -0
Mainboard Changelist+1, -0
Mainboard Changelist+1, -0
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