Pockets of Synergy Cube
(450 Card Cube)
Blog Posts (20+)
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This is a few adjustments that needed to be done after some testing. Red aggro turned out to be a bit too weak and didn't have tools.

Bonesplitter provides a tool for aggro decks to punch through some of the bigger walls. Urza's Saga was identified as a clear power outlier. The switch was clear.

Reckless Charge provides some oomph that was missing from the red aggro deck. Also plays well with Dreadhorde Arcanist which needed help. (Another plus for bonesplitter btw)

Magma Jet just wasn't cutting it. Cut it for Searing Blaze for a bit more oomph.

Inspiring Overseer, whilst not a power outlier, is incredibly efficient. Just needed to tone it done a tad by replacing it with Priest.

Nyx-Fleece Ram does its job of walling a littttle too good. Wanted to encourage more aggressive play so replacing it with all that glitters gives the enchantment theme quite a bit more punch.

Mainboard Changelist+111, -111

Big update for the April 27th event!

These changes are ones that I've been wanting to make for a long time. My goals were thus when making these changes:

  • Remove cards that are power outliers
  • Remove cards that are don't have a home
  • Add cards to make things a little more interesting

New themes:
This exists to give some more spice to things that either didn't really have a theme or replaced an older theme to give it more spice.

W Soldiers
W/B Clerics
W/U Flash
U/R Exile from Graveyard
R/G 4 Power Matters

Themes Strengthened:
These themes didn't do as well as I'd hoped. So I made them stronger and more cohesive.
G/B Graveyard
5 Color stuff
W/G Enchantments
Artifacts

Themes weakened:
These themes usually outperformed others and needed to be toned down a bit.
R/x Sneak Attack
R/x Control

Lands:
I've replaced some of the lower picked lands with the surveil lands and artifact lands. The artifact lands I chose because the artifact decks tend to need a critical amount and these help boost cards that needed help like nettlecyst. Surveil lands are plenty good.

Coiling Oracle wasn't really doing much. Hopefully, by replacing it with Lonis, we get a bit more bang for buck.

Roar of the Wurm was simply a victim of creating a unique token, which I'm trying to tone down on. Replacing it with another creature that makes a clue instead makes token complexity a little lower.

For much of the same reason, Bastion is gone. Vampiric Tutor is a good card that allows redundancy to find your pocket of synergy easier, but at the cost of a card.

Ulvenwald Hydra was a boring card that nobody really cared about. Rhonas is a much more exciting (and dangerous!) card. Maybe it can be a seed for a power 4 matters synergy later.

Too many Goblins! Now that the cube was cut to 450, there are too many cards that generate goblin tokens. The 3 drop slot is a little crowded, especially for gobbos, so dropping goblin assault, one of the weaker token makers, made sense here. Gamble is a nice little card that allows redundancy in the pockets of synergy, but, again, at a net negative of a card. On the upside though, there are discard strategies that may be able to make use of it.

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