Tribal cube *WIP*
(643 Card Cube)
Blog Posts (20+)
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Removed from cube

Date Added: 2021-05-05T00:42:55.566Z
Mana Value: 1
Type Line: Artifact
Status: Owned
Finish: Non-foil
Colors:
Tags:
ID: 6df70a8a-ee58-44cf-97e0-f57a325189f9

Mainboard Changelist+96, -0
Mainboard Changelist+115, -0

So... Allies. They're really parasitic but one of my friends wanted to see it work. I might just cut a lot of the allies that require too much work in the future. Also, it's a tribe that at least wants WR to work, and likely wants G and B. Ideally, this cube could support this without too much issue, but it's stretching a bit thin compared to UG or UW for Merfolk, or how most good party cards are in W, U, or B and have incidental value.

At the very least, a lot of good allies fit in other synergies, and vampires/kor tribes as well.

I added in merfolk. There's a ton of lords and I'll likely cut many of the uninteresting ones later to avoid parasitism. Also, while I added many, many merfolk, a lot of the non-lord merfolk work in tandem with other tribes and synergies, so hopefully they won't be over-represented

I also added in 4 Aether Vials, because almost every deck will want them

Due to the tribal theme of the cube, combat will have a very large role in gameplay. As such, I am adding equipment to the cube. Some equipment are more utility-based, others create inconsistent combo decks. The performance of these equipment will be monitored in the event any of them are under- or overpowered

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