Date Added: 2021-05-05T00:42:55.566Z
Mana Value: 1
Type Line: Artifact
Status: Owned
Finish: Non-foil
Colors:
Tags:
ID: 6df70a8a-ee58-44cf-97e0-f57a325189f9
To be honest, I might just scrap both these tribes later on, but I wanted to put in what is probably the best lord in the game in Pack Leader because I'd like to see it work
So... Allies. They're really parasitic but one of my friends wanted to see it work. I might just cut a lot of the allies that require too much work in the future. Also, it's a tribe that at least wants WR to work, and likely wants G and B. Ideally, this cube could support this without too much issue, but it's stretching a bit thin compared to UG or UW for Merfolk, or how most good party cards are in W, U, or B and have incidental value.
At the very least, a lot of good allies fit in other synergies, and vampires/kor tribes as well.
I added in merfolk. There's a ton of lords and I'll likely cut many of the uninteresting ones later to avoid parasitism. Also, while I added many, many merfolk, a lot of the non-lord merfolk work in tandem with other tribes and synergies, so hopefully they won't be over-represented
I also added in 4 Aether Vials, because almost every deck will want them
Party time!
Due to the tribal theme of the cube, combat will have a very large role in gameplay. As such, I am adding equipment to the cube. Some equipment are more utility-based, others create inconsistent combo decks. The performance of these equipment will be monitored in the event any of them are under- or overpowered