Bear Cube
(360 Card Cube)
Blog Posts (20+)
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Thought about Deeproot Pilgrimage, but don't want to push blue to merfolk much harder than I already do. Cut some lands, so have room to add other stuff. Still off on multicolor, probably need to cut the 3 color cards if I'm not going to include more of them. Cut Veteran's Sidearm to stay at 360, and it's very good, but kind of boring.

Watching Heaven Sent, because while it shouldn't be too good, it is a control win condition that doesn't really need to interact, and just provides card advantage forever? But 60 turns to kill is probably fair :p

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I found out we got more Thriving lands in Baldur's Gate, so that's exciting. I think we have enough fixing to cut down to just gates/bouncelands? But we'll see. Has an upside of making the lifegain decks a little worse, downside of hitting Red Aggro decks extra hard. Also going to take this opportunity to clean up some other land based organization.

Larin posted to Bear Cube -

The cutting of the vanilla bears begins.

Food is more versatile, and I like Feasting Hobbit as a finisher under something like Favor of the Mighty. This is mostly LotR cards, but with a trip to Eldraine coming soon, we might get more stuff!

Tariff for Hobbit's Sting is a trade I'm not super keen on, just because it's such an upgrade, but also Tariff is very hit or miss.

I think there's still enough bears for Aylua, Queen Among Bears to be a reasonable late pick up. Ashcoat Bear still has flash, and Mother Bear is still three bears in a trench coat.

Giant's Skewer is a very, very good card for food, but I think it's too good here. It turns a creature into a 2 for 1 every combat, in the color with Relentless Dead. I think there might be space for it in the future if I cut some recursion, but as long as Pox is here, the skewer can't be.

Pippin, Warden of Isengard gives us an Overrun though! I'm very excited about that!

Mushroom Watchdogs is on my watchlist for once I start doing more testing. Wild Mongrel has you discard and is a temporary buff, which I'm fine with (even if it turns lands into kill spells), but the permanent counters puts it closer to Ajani's Pridemate, which is another big finisher, and I'm not sure I want to put that many towers together in GW.

Finally, with Bears getting cut into more of an incidental value package, I'm looking at cutting the reanimation cards. Between cards like Witherbloom Command and Relentless Dead, I think there's still enough going on that they're worth it, but they're no longer supporting a deck.

Staring at Green Zombies and how some of them are also Elves has me thinking about trying to fit elves in here too, but all the Bear Elves are green still, so that would mean making some other changes too.

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I want to keep these in, because they provide a neat way to play enough lands, but then kill your own lands for value, but ooof.

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Cutting down to 45, this is probably the weakest white card, so out it goes.

Cutting Blue Cards, and as part of that means cutting Zombie Hunt. I like it in theory, but it seems like maybe too strong, and I need to make cuts as is kind of deal.

I wanted to add https://scryfall.com/card/mh2/150/blessed-respite , but it's not in the DB yet. MH2 cards to bring up some numbers.

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