Welcome to the second incarnation of my Two Headed Giant Cube. You may be thinking, isn't this just Battlebond? And to you I say, kinda. In my opinion Battlebond suffered from underpowered archetypes which created games that went too long, especially for the causal format that is 2HG. With that in mind, this cube features a higher power level and (hopefully) very clear synergies. The cube is enemy color pair focused, those five pairs each have a distinct archetype. There are now a few allied color cards in each pairing in the cube. In addition there are two 5 colors themes.
ArchetypesThere are several subthemes in the cube. Some support the main archetypes, others are just there because I like things that go boom.
Enchantments
Each color has enchantments and cards that interact positively with the enchantments in their color and/or enemy color pair.
Cycling
Cycling is in every color partially to smooth draws and do what cycling does, partially because I really love Living End and Zenith Flare. Pairing Living End with Reanimator creates an interesting tension for both players so that they don't walk into the other team benefiting from their actions.
X marks the spot
There are a lot of X spells in the cube. I mentioned that I thought Battlebond games could go too long and here's my solution for that.
Mana Doubling
You know what's better than mana? MORE MANA. The mana doubling comes in two flavors, the traditional doubling effects, which just so happen to be enchantments and untappers. Untappers can work on non mana sources, but like.....why?
All the mana doublers work for all players. There is a real downside to playing one without a plan.
I made this without thinking about the amount of fixing I should really have. As a result there isn't a lot of fixing, but it is all powerful.
If you have the ability to pick a piece of fixing, you should probably think carefully before passing it.
Draft Thoughts:Have fun and tell me what you think