180 Paper Cards plus a 16 Card Booster - Mainly Legacy Restrictions - No Budget Restrictions
This is the Legacy extension (180 +16 cards) for the Base Cube (360 cards) to extend it to 540 cards, support existing and add new archetypes. New archetypes are UR Spells Matter, Lands Matter, Wildfire and Blink. Also Green Aggro / +1/+1 Counters receives some love. Over the years this extension also has become a last resort for cards that are outdated in a regular 360 Legacy or 540 card Vintage cube like Fact or Fiction, Riftwing Cloudscate or Young Pyromancer.
This cube is not playable on its own.
As I keep the extension cube separate from the base cube it helps to also have a cube page to manage it.
Note: The cube features one extra booster called the Ruby Booster with 16 additional cards. It is added to the draft in case somebody picks the card Booster Tutor. Cards from this booster are highlighted in red.
If you're interested in my cubes and how this Legacy extension plays out in the mix please refer to the Base Cube Overview where I explain the philosophy behind it. If you just want to draft this Legacy cube (with the Base Cube) look here: Big Legacy cube
The following, slighty outdated PDF contains typical cards and key / signal cards of each archtype in the Base Cube and its extensions like this. As these are standard archetypes I leave you with searching the web for a more indepth view into each of them. However here is a list of supported combos as this very often differs:
Combo Pieces
Persist Combo:
Basically any cost free Sac-Outlet paired with a permanent that provides +1/+1 counters when EtB plus a Persist creature means: Combo time. There is Redcap and Finks and to a lesser extend Woodfall Primus as persist creatures to combo off with. There is Seer, Altar or Bombardment as free Sac-Outlets and e.g. Mimic, Rhythm or Unicorn as +1/+1 counter providers or Vizier to avoid such counters at all.
Dark Depth Combo:
Thopter Sword Combo:
The classic 2 card combo with Sword of the Meek and Thopter Foundry.