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Art by Wayne ReynoldsArt by Wayne Reynolds

The best things about Magic:

  • 7+ Mana value cards, bonus points if they are uncommon rarity or lower
  • Overcosted, impractical activated abilities, bonus points if they're on legendary artifacts and/or they don't require tapping
  • Overpowered activated abilities with no cost except tapping
  • Jank rares (preferably not in booster packs I paid for)
  • Obscure red enchantments that mess with combat
  • Ramping in mono colours other than green
  • Uncommon commanders (As in, rarity-wise... but also hipsterness-wise)
  • Using a legendary creature where a nonlegendary version would do just fine
  • Hardcasting expensive sorceries instead of holding up interaction
  • For each colour: Griffins, Drakes, Horrors, Minotaurs, Wurms
  • Sacrificing lands and discarding cards, hopefully to do something worthwhile