Corrected error where an illegal card was in the cube. I have replaced with a prior card from that slot.
Thank you to our friends at Do Gooder for hosting a very competitive live 6 man cube draft. All players were able to create strong decks. The best three were:
All 6 decks were solid, but these three stood apart. Great synergy, great drafting, and solid piloting by some of Denver's best!
Thanks again for making magic cube great!
The maybeboard is now clean and empty again. The cube has had many changes; too many to summarize.
High level, we removed a few mechanics completely and added more interaction to the cube. I suspect that play will be a bit faster with more intricate combat decisions.
Please review the cube and share your thoughts.
Happy Drafting,
Bob
rjpennington68@gmail.com
Adding a ton of goodies from my play booster box and pre-release kits. I do not think that this set is very strong, but in spots the cards can be very powerful. Most of the mechanics are just riffs on priors sets. I think a few will make the cut.
Happy Drafting,
Robert J. Pennington
(Bob)
I purchased a box of bulk cards from my local card store. In it I found some cards that deserved a second look. Do nay of these fit the archetypes of the cube? I think the answer is probably no, but maybe there is one...
LCI has few artifacts that interest me, but I may consider some graveyard hate to help against reanimator strategies.
LCI Green had fewer cards but the few that did catch my eye are quite powerful. I am unsure how discover and explore will interact with the cube, but I am willing to playtest. Green has needed some help.
LCI's red cards are flashy. They may not objectively be better than the cube's current roster, but some just seem FUN! I will be taking a long look at this list to see if we can find a home for a few of these.