These two should be great. Another Banishing Light and a white Scavenging Ooze Equipment? Yes, please.
Even though this technically black, I decided to treat it like a "split card" since it cant be cast for either BB or 2WW.
I've been wanting to get a hold of "Baby Jace" for some time now, and now that I've got him, I'm taking out Aetherling. More looters are more welcome than additional Morphlings, it would seem. This looter makes three with Merfolk Looter and Thought Courier, and three seems to the sweet spot for my cube. Functional reprints and close variations are good for a cube when you want a more well rounded draft experience while maintaining some variety.
We're fairly deep into the spoiler season for the newest set, and quite a few of the cards spoiled could be as good as auto-includes to even the smallest of cubes.
Here are some cards that have caught my attention.
WHITE MULTI-COLORYavimaya, Cradle of Growth
Based on what your cube runs, this legendary land will most likely be better than Urborg, Tomb of Yawgmoth. Urborg gets better when you typically run cards like Mutilate, Liliana of the Dark Realms, Lake of the Dead, etc. With Yavimaya, you can get huge boosts out of cards like Rofellos Llanowar Emissary and Nissa.
I have been wondering if my cube has a home for Urborg, Yavimaya, both, or neither. It's my assumption that most cubes are going to run either run both or neither. Testing both would be the best way to go, I imagine, which is what I'll probably do.
I used to have Anger of the Gods, and way before that, Flamebreak in my cube. The idea of mass removal for weenies seems like a great card to run along with the Wildfire/Burning of Xinye strategies. This can be especially true when you commit to the archetype and you end up with more X/4's than X/5's.
Sweltering Suns does for Anger what Wilt did for Naturalize: the option to dig into your library when the card is a dud. Cycling really does take a card that, while great, can be situational, and turns into a card always worth running because of the card's built-in contingency plan.
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Shattering Spree has not aged well for me.
Vandalblast and Abrade offer more options and are less demanding for mana. If I do find that I need more artifact removal, I'd probably opt for Shenanigans or an ETB creature like Manic Vandal and/or Oxida Scrapmelter.
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Harness by Force doesn't get played. A 1RR Act of Treason isn't good, and while a 3RRR card that "Act of Treason's" your opponent's two best creatures sounds impressive on paper, but in practice, you're much better off playing a heavy hitter on turn 6 that borrowing someone else's for a turn.
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Past in Flames has been on my radar since I started looking at more options for "spells from graveyard" types in blue, black and red. Blue has cards like Snapcaster and Gearhulk to take advantage of instant and sorceries in the graveyard. Cards like Yawgmoth's Will let you play anything from your graveyard for the turn. Red gets Underworld Breach and Mizzix's Mastery, and now Past in Flames to support the idea of playing spells twice instead of once. This card may be a little underpowered now, but once I add in more fast mana (i.e. Cabal Ritual, Pyretic Ritual and Desperate Ritual), I think cards like Past in Flames will work quite well in my cube.