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Sitruc99 posted to Sitruc99's Cube -
Mainboard Changelist+1, -1

Ugin being an uncounterable removal spell plus a giant PW seems worth a test. The problem is the cube doesn't really need another big spell that can't be cheated into play. The fourth Needle effect is too many, so I'm cutting Disrupter Flute to make room for Ugin.

Sitruc99 posted to Sitruc99's Cube -

Aven Interrupter has been underperforming. A 2/2 for 1WW is not a good enough body to really compete so I'm cutting it for Sunfall. An exile wrath that makes a creature is a decent deal for 5 mana, although not every white deck will want it, I think it still justifies a slot for now.

With the added discard theme, Treasure Cruise gives those decks another big over the top draw spell. Scour All Possibilities is a decent card to discard and to play in control decks, but Waker of Waves sort of fills that slot anyways, so I'm making this swap.

Stock Up is a glorified Divination, but seeing an extra three cards is likely worth it. It replaces Impulse as a card selection spell with the added bonus of having card advantage, giving up instant speed and a colourless mana as the trade-off.

Somberwald Beastmaster adds a bunch of power to the board, and most of it has deathtouch so it's pretty hard to block profitably. A great blink/Flash target, and a decent reanimator and Sneak target as well. Only having one green pip makes it pretty easy to cast in the non-green cheaty face decks too. Carnage Tyrant was mostly replaced by Tyrranax Rex and Balustrade Wurm, so I'm ok cutting the third uncounterable target.

Shard/Wedge sets historically have been not great for cube, as 3 color cards aren’t at a premium in cube, but Tarkir: Dragonstorm still offers a few goodies for us. In total I’m adding 4 Dragonstorm cards, along with a few other changes I’ve been eyeing up for a bit now.

Descendant of Storms gives us another Usher of the Fallen variant, but also gives you the option to go tall. By itself it can deal 7 damage by turn 3, and at that point can’t be blocked very profitably either. The downside of having to pay before blockers is something that Usher doesn’t have, but Descendant is still a great card regardless. It’s hard to ask a lot more from a baseline Lion. Recruitment Officer is a fine Lion with upside, the probably is if you’re activating it’s ability, you’re likely losing anyways. Plus it’s not even a guarantee to draw you something anyways. An easy cut.

Voice of Victory is an aggressive beater with a nice hatebear ability tacked on. Reminiscent of Kari Zev, easier to block the main body, but adding more tokens is great for anthem effects and just needing more blockers to not take any damage. Not being able to Doomblade the turn it comes down or in combat, along with the fact that the tokens stay after combat for sac/Clamp effects, makes this a pretty easy include. Dust Animus has been a fine card, but at the end of the day is still “just a Baneslayer”, so I’m alright making this swap.

With 3 new white token producers being added, Securitron Squadron seems like another easy include. A 2/2 Vigilance for 1W with the token pump ability is a fine baseline, but once you start squading it even one time, it can get quite silly. Any token producing PW pumps out huge creatures, and with over 100 cards in my cube producing tokens, it’s not hard to find something else great to do with it. Timeless Dragon is a fine card for any white deck, but is a little slow sometimes and needing WW isn’t a given every time you cycle it, so this will be the cut.

Elspeth, Storm Slayer is a fun effect to add to cube. Doubling Season not affecting the board is the main reason it doesn’t see any play, but having just the token half and adding a pretty good PW as the other half seems like a winning combination. A plus that makes 2 tokens, an Overrun effect, and a kill a big creature mode gives Elspeth a wide array of times it will be good in. It’s sad to cut Gideon Jura, but with how powerful PWs have become, Gideon has definitely shown its age. With less spot removal to make it’s indestructible less prevalent, and needing to cut something, Gideon has likely seen its last days in cube.

Phyrexian Fleshgorger has underperformed for the most part. Not great as an aggro card or as a cheaty face card, I’d rather bring in Preacher of the Schism which will go into most black decks as a hard to block/attack into card, while also providing some card and/or board advantage. Being 2B also makes it easier to cast than Fleshgorger as well.

Magmatic Hellkite is a cool land destruction card. A 4/5 flyer for 4 is a decent rate already, and being able to hit utility lands and possibly knock someone off one color (if you hit a triome) makes this a pretty strong card I feel. The ability of destroying a land and giving them a new stunned one is a pretty interesting design space that I think plays really well. Surving Wildfire is a good bonus too. Hellrider is a pretty strong aggro finisher, but on top of being pretty fragile, it is also abysmal when you’re behind.

I wanted to try Goblin Bombardment out. It has a lot of cool things is works well with, such as Incarnations and any token producers, along with being a neat combo with Forsaken Miner. Mishra’s Research Desk is a fine can trip, but with the added discard package to help filter draws out, cutting this seems fine (even if it is an ok card to discard sometimes too).

Through the Breach is a card I’ve always been on the fence about, but I’ve been lacking a bit with ways to get Eldrazi into play, so I’m bringing it in. Sarkhan the Masterless has been a decent card, as an aggro finisher and Wildfire survivor, but I needed a 5 drop to give way.

The last card I’m adding is Lumbering Worldwagon. Another Cultivate variant, but one that has decent synergy with things like Tireless Track/Provisioner, Scythecat Cub and Lotus Cobra, while also providing fixing and a decent attacking body. Something you won’t mind trading away when you get an attack in, while still being something your opponent will almost certainly want to trade with. Llanowar Visionary has been a fine Cultivate variant as well, but the body is way less impressive and doesn’t provide fixing, so I’m giving it the axe here.

Mainboard Changelist+1, -1

Missed from last update

Adding a discard matter package and Thopter Sword combo.

Scrounging Skyray having evasion and cycling means it’ll very rarely be a bad draw in nearly any deck, and once you add a few discard outlets, this card can get outta control pretty quickly. Kitesail Larcenist is a bit underwhelming, the body isn’t
big enough and the removal isn’t permanent enough, so I’m making this cut.

Marauding Mako is along the same lines as the Skyray, losing flying but being half the cost, to give another cycler/payoff to the archetype. The spells matter cards are usually a bit underwhelming, and I needed to make room, so first on the chopping block is Dragon's Rage Channeler. Delirium isn’t always a guarantee, and although the card selection is nice, adding a few cyclers has a similar effect.

Blazing Rootwalla is close to playable without a discard outlet already, and once you get to play it for free it gets much better. I had thought about adding OG Squee into this spot, as just a card you can discard many times over several turns, but am gonna try Rootwalla first. Monastery Swiftspear is always a fine card, but without a barrage of spells to follow it up it can be a little underwhelming.

Scrapwork Mutt is a discard enabler, a fine card to discard because of unearth, and also adds an extra artifact for the artifact decks as well. A solid role-player even if it’s a bit unexciting. Rimrock Knight is one of the weaker adventure cards in cube, and although I liked having an extra pump spell, not boosting toughness mostly made it as a Lava Spike type card anyways.

Ivora, Insatiable Heir is both a payoff and enabler, and even if they remove it right away, it still left behind a blood to use anyways. Trample really pushes this card into the must answer threat that the discard deck will want. It’s also just a fine card on it’s own as well. Searslicer Goblin is just not as good as it’s Rabblemaster variants, so it’s the cut here.

Conspiracy Theorist might not have quite enough to make it in the archetype, but being both enabler and payoff is worth testing at least. Slickshot Show-Off has the same problems as Swiftspear, so it’s also getting the axe.

Lightning Axe is a great removal spell, assuming you can get value out of the discard, similar to Bone Shards and Bitter Triumph. Monstrous Rage is one of the better pump spells printed, but cube is just too hostile towards pump spells in general, so I’m making this swap.

Selesnya is a tough guild because the gold cards are generally strong, but the archetype overall isn’t very good. I wanna try Treebeard, Gracious Host. Ward 2 and an ETB make it decent against both spot and mass removal, trample means it’s hard to chump, it makes it’s own food so even if you take the next turn off to grow it, you at least gained some life to stabilize, and once you combine it with any other life gain, it can start to really take over a game. Dryad Militant was essentially a Savanah Lion, and with so many great Lions in white (and even green) it’s really not worth a slot anymore.

Rielle, the Everwise is another good payoff, turning cards like Faithless Looting into Recalls. It does have a spells matters half of text as well, but that's just extra sauce on top of a decent card already. Sprite Dragon is one of the better spells matters payoffs, as the counters stick around, but something needed to give way.

Thopter Foundry and Sword of the Meek add a nice little combo at a pretty low cost to cube slots, as Sphinx of the Steel Wind and Grafted Wargear haven’t been seeing much play lately (while also getting a color hoser out of the cube).

Containment Construct was in the cube previously, but I think with more support now it can truly earn its spot. Obsidian Obelisk was a fine mana rock, but entering tapped made it usually worse than the other options available.

Aetherdrift adds a few one drops to cube, nothing terribly exciting.

Basri, Tomorrow’s Champion is a lion with some decent upside, either cycling or making a few tokens. Skymarcher Aspirant is a fine lion, but cuts need to be made.

I’ve been unimpressed with Three Steps Ahead, it’s mostly just a Cancel as it’s pretty hard to leave extra mana up, so I’m cutting it for Occult Epiphany. Epiphany is an interesting looter that can create a few spirits for pressuring PWs or preserving your life total, so I’m giving it a shot here.

Jadar is another cut due to the cuts of Braids and Smokestack, and I’m adding Blade of the Oni. Blade is good at keeping the pressure on while also being a way to turn two small creatures into one big threat latter as well.

Intimidation Tactics is an interesting discard spell. It doesn’t exile (like Dreams of Steel and Oil) but it can cycle when drawn late, so it’s a decent tradeoff. Bitterblossom has sadly been power crept out of cube, and without Stax synergies, it’s really showing its age.

Greasewrench Goblin is a lion with a decent rummage ability. It’s hard not to like it. Embereth Veteren has been ok, but needing to sac itself pre combat proved to be too much of a downside.

Arena of Glory adds a lot of extra firepower power for some cards, but without needing a big mana investment like Castle Embereth.

Sitruc99 posted to Sitruc99's Cube -
Mainboard Changelist+1, -1

Missed from the previous update.

Thraben Inspector is one of the best non 2 power 1 drops in cube, so Novice Inspector doesn’t need much introduction. Cheeky House-Mouse is usually just a vanilla 2/1, so I’m ok making this swap.

Unearth is a fun card, and even when it’s not good in your hand, cycling is always a nice option for it. Braids has really shown her age as of late, and even though I’m fond of the card, it is sadly time for her to go.

Voldaren Epicure isn’t a very splashy card, but it serves a nice little role player for a few archetypes. A bit of reach and a cheap body for aggro, a road block and a rummage for midrange, an artifact for for when that matters, and a discard outlet for any graveyard shenanigans. Ghostfire Slice is a fine card, but pretty replaceable most of the time, so I’m making this cut.

Searslicer Goblin is a pretty aggressive card I initially wanted to add but wasn’t too sure what I wanted to cut to make room for it. Being able to chump attack some creatures and make a 1/1 is pretty nice, and once you get the first they can keep the chain going each turn. The only downside I really see is that it’s almost strictly relegated to aggro decks. I’m cutting Khenra Spellspear to make room. I’ve enjoyed this card, but being a flip card is a bit annoying. It’s also does nearly nothing without an instant in hand,

Magda, Brazen Outlaw is a card I have avoided for a while now. I don’t love all the Drawf and Dragon flavour text, but just the ability to attack (or crew/saddle) and create a treasure has proven good enough to include. It also helps support the Wildfire decks as well. Goblin Cratermaker is a fine card, but doesn’t really help any archetype particularly well anyways, so I’m making this swap.

Demand Answers is an interesting variant of the two mana discard one draw two in the fact that it’s instant and can sac an artifact instead of discard. With so many trinkets now in cube, it’s not that hard to find a treasure or servo to throw away. I’m cutting Eartheshaker Khenra because it’s almost strictly only an aggro card. I could see bringing this one back at some point though.

Order of Sacred Dusk has been a bit of bust, just not impacting the board in the right way most of the time, so I’m cutting it to bring back Tidehollow Sculler (as it seems WotC doesn’t want to give us a cube-able Orzhov card).

My last cut is Smokestack. Much like Braids, it’s showing it’s age, as a four mana artifact that doesn’t start really get going until two turns after you play it is a bit of a hard sell for cube now a days. I'm gonna try out Pentad Prism. I'm generally not a huge fan of limited use mana rocks for my cube, but the card is obviously good enough for cube.

Foundations has a couple neat cards to try out for cube.

The first is Celestial Armor. Combat tricks are always tough sells for cube, but one that stops spot removal or a wrath is worth trying out. Giving flying turns the creature into a real threat too. 3W to re-equip is a lot, but is mostly just upside on a pretty decent card anyways. Thalia, Heretic Cathar is a bit behind curve now, and although still does quite a bit to mess up peoples blocks/mana, I’m ok making this cut for a combat trick.

Kiora, the Rising Tide follows the same path as some other 3 mana loot 2 creatures in blue, which have historically not been great in cube, but being a legitimate top deck late or a card to work for early gives me hope that this one can do the trick. God-Eternal Kefnet has been pretty good, but is the least consistent card advantage creature in this part of the curve, so I’m ok making this swap for now.

Emperor of Bones might push me over the reanimate limit that I had imposed a while back, but I’m interested in another Shallow Grave effect for the Eldrazi/shuffling monsters. Skyclave Shade is a solid recursive beater, but not being able to block was a bit too much of a downside, so it’s getting the axe here.

I was initially hesitant on Orcish Bowmaster, as punishing draw effects has been something I’ve mostly avoided (Leovold, Narset, Hullbreacher), but Sheoldred has been a fine card and without draw 7s to abuse, these cards don’t have that combo potential. Scrapheap Scrounger is in the same boat as Skyclave Shade, so it’s also getting cut here.

Kellan, Planar Trailblazer is a decent Figure/Ragavan hybrid, although is worse than either. It can provide some decent pressure early and some card advantage in the mid to late game, but i sense it might mostly just be like Falkenrath Gorger, a 2/1 with some minor upsides (better than Gorger though). Stromkirk Noble has been a solid cube card for a long time, but I wanted to give the newer one drops a few more tests. Noble could be back shortly.

Legion Extruder is a card I wanted to test for a while, but always felt like it didn’t do quite enough. Turning random trinkets into 3/3s is decent, and can give you a build around of sorts. The floor of dealing 2 for 1R at sorcery speed isn’t unplayable either. Young Pyromancer was a recent addition, but it just always seems to underperform. The spells matters cards that trigger off of all non creatures are just simply better, so Young Peezy is gone again.

I’m cutting Searing Spear for Chainsaw. Chainsaw having some synergy with artifact matters cards and detachable from SFM, along with being able to turn any creature into must block/kills over and over again, is enough upside over Spear being instant and hitting face or PWs to at least warrant testing.

Nadu needed a little more support from my cube, so I’m adding Scythecat Cub while also being a decent little beater on it’s own. I do not really like rooms, and Walk-In Closet is mediocre at best, so I’m ok cutting it to make room for a support card in a different archetype.

Alesha, Who Laughs at Fate is a recursive threat that can actually rumble itself. The fact that it can trigger the turn it enters makes it worthy of inclusion. With how good one drops have gotten in cube, Rakdos Cackler is just a bit behind the curve, so it’s getting the axe here.

Lightning Greaves is back once again to help push Nadu a bit. The card isn’t embarrassing on its own either. There are quite a few good looter/ramage effects printed recently for cube, and Collector’s Vault was just a little too slow to be wanted, so I’m making this swap.

I originally didn’t add The One Ring because I thought it was maybe a little too powerful or unfun. I’m willing to try it out over Coercive Portal, but could see making this swap back if it proves to be a little too much for my cube.

Sitruc99 posted to Sitruc99's Cube -

Duskmourn isn’t an insane set for cube, but a few cool role players is never a bad thing.

Overlord of the Mistmoors is a solid Lingering Souls variant. Solid to cast on turn four, as the impending timeline is the same as casting it on turn seven. Pretty good with Sneak, Blink and Reanimate effects as well, so definitely worth a slot. Ancient Gold Dragon is an easy cut, as just having Overlord be able to be cast for four makes it much more versatile.

Pre-War Formalwear was a card I was a little hesitant on at first, but after playing it in legacy a bit, I’m willing to give it a go in cube. Bringing back anything with a good ETB is really good, but just being able to bring back a fallen Ragavan or other solid beater is nice too. It’s sad to cut, but Monastery Mentor is just a little too slow now a days. White also isn’t the best spells matters color either, and with cards like Sedgemore Witch and Chrome Host Seedshark, I think there’s still enough payoffs for the archetype.

Unstoppable Slasher creates a weird must kill type threat, but has some nice resilience built in, even if it is kinda slow. Deathtouch means it demands a trade with a real creature on combat. Darkstar Augur is just too slow at 4 mana, and too much of a liability at 3. It’s still a solid card, but Dark Confidant and Caustic Bronco are just superior cards with this effect, so I’m making this swap.

Phyrexian Fleshgorger is a card I’ve always been interested in, and now that I’m supporting black aggro, it’s time to bring it in. A solid little beater in black decks and a fine cheaty target as well. Rankle has been an ok card, but doesn’t really excel in either stax or aggro, so it’s getting the axe here.

Metamorphosis Fanatic brings Miracle back to cube, an ability I don’t really love, but the card has enough power to justify its inclusion. Giving the thing it reanimates lifelink makes it such a board stabilizing play. On top of being a great card to cheat in (as it gives you a second cheat as well), it’s also a solid card to just cast as well. Wretched Confluence has been pretty fun, but it’s hard to compete with Fanatic.

Norin, Swift Survivalist can let you do some fun things with ETB effects, and even though it can’t block, it’s not a very big downside as blocking with your Lions is not usually a winning line too often anyways. Being able to chump attack and keep your board presence is a unique effect for aggro decks. Reckless Lackey only having one power and costing three mana to cycle (even if you get one back) is just a little too underwhelming for my cubes standards.

Fear of Missing Out is a really cool rummager that also has some late game possibilities as well. Delrium isn’t always the easiest for red decks to achieve though. Bloodfeather Phoenix is just a bit too underwhelming got a two drop, and very rarely is relevant or easy to recur.

Ursine Monstronsity attacks as minimum a 4/4 indestructible trampler every turn, and only goes up from there. The fact it can’t block except the turn in comes down is a bit of a bummer, but it can just kill so quickly sometimes it’s worth the risk. Eternal Witness competes with Six, but I just haven’t played with Six enough to know for sure which is better, so I’m cutting Witness for now.

Balustrade Wurm hits really hard. Uncounterable, haste, trample, recursion, the card isn’t fancy but it sure beats down. Thurn filled a similar role, but trading indestructible for recursion and haste seems like a fair tradeoff.

I’m a little hesitant on adding rooms, but I wanted to try an extra Crucible effect. Walk-In Closet having an extra Yawg Will attached to isn’t a ton of upside, but being a mana cheaper than Conduit of Worlds is worth the slot. Smuggler’s Surprise was just too slow and not powerful enough, even if it was pretty flexible.

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