Modern Horizons 3 is finally upon us and it's a monster. With this update, I'm adding a landfall theme to Green along with embracing the tokens and +1/+1 counter themes. I'm giving the new Landscape cycle a shot and I'll add more MH3 cards as I get them. Stuff like Flares and a little Psychic Frog are definitely going to be making an appearance as well as other retro foils that were printed.
We did it! Finally got down to 450 with a little room to spare. Added some of the support I cut back in The Great Cull of 2024 and now we shall see how it all pans out.
Well... Cube has been a little lackluster as of late. The changes have been very "meh" and sometimes the decks just aren't coming together and our group has dwindled in size so we're not looking at 8-10 players every week (or month) anymore. To compensate for all of that, I've decided to trim the Cube to 450. That size should still give the variance and risk of drafting combo pieces that I prefer, while lifting the floor of the most incoherent decks and drafts that went wrong. Hopefully that provides a better feeling for the ones that got away. Only time will tell, but this is the first wave of destruction that had to occur to see if this is something that we will like in the long term.
Trending the mana value of the Cube down a little here while cutting some underperformers. Cityscape's trigger being non-ETB, Seedshark's activation cost, Karn and Calligrapher being too expensive are putting them all on the chopping block for this one. There are a few cards that I couldn't find cuts for, so I'm tossing them in for now and will be monitoring their performance going forward.
Big update for Vegas! I left a few testers in for the time being. I'll cut them if they end up not working out. Trying to embrace the Izzet spells stuff with Ghyrson and Pink Horror to compliment Iconoclast. New stuff like Clarion Spirit should help that as well as boosting the Quirion Dryad type Xerox stuff (which has been impressive so far). Hopefully we can get a few cubes done in Vegas so I have some more data to work with!
Needed to drop some of the underperformers. I know the multicolored section isn't balanced and I'm missing a couple of monocolored things to round things out, but I'd rather be down a few cards before adding in more underperformers. This format is ruthless, fast and unforgiving so if a card doesn't pull its weight, it really shows. So we'll go with slightly unbalanced numbers as opposed to underpowered cards at this time.
Back from Commandfest Seattle / March of the Machine prerelease weekend with some updates and finally cutting the fat. Trying to embrace some stuff here while cutting some sacred cows to see how it goes. If it doesn't end up going well, I'll just swap them back in later. Until then, let's see what happens!
The title says it all.