Late on these, but some readjustments of power and some upgrade/downgrades on power levels
Added secondary set of fetchs to support previous addition of multicolor support
Quality of life replacements and changes
I've wanted to expand the multicolor section for a while now and this is the first step towards that. Each guild received 4 cards (which doesn't seem like a ton) but finding 40 cuts was tough. I tried to keep the guilds still thematic to their overall color themes while giving them access to interesting effects.
The next step is to add another set of Fetchlands, but in the meantime, this is where we are at!
Shoring up UR, removing some of the cards that have not been drafted/performing as well as the group would like.