At the beginning of combat on your turn, Oko becomes a copy of up to one target creature you control until end of turn, except he has hexproof.
+1: Draw two cards. If you've committed a crime this turn, discard a card. Otherwise, discard two cards.
−1: Create a 3/3 green Elk creature token.
−5: For each other nonland permanent you control, create a token that's a copy of that permanent.
Version | USD | USD Foil | EUR | TIX |
---|---|---|---|---|
Outlaws of Thunder Junction [O... | $2.4 | $5.33 | 0.12 | |
Outlaws of Thunder Junction Pr... | $0.76 | $1.13 | ||
Outlaws of Thunder Junction Pr... | $2.62 | |||
Outlaws of Thunder Junction [O... | $1.55 | $3.02 | 0.06 |