If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature tokens you control have vigilance and lifelink.
Vintage | 5.50%(4366 / 79327) |
Legacy | 2.63%(3869 / 146965) |
Modern | 0.97%(265 / 27181) |
Peasant | 0.00%(0 / 28568) |
Pauper | 0.00%(0 / 31999) |
1-180 | 0.90%(1489 / 164565) |
181-360 | 3.42%(2029 / 59372) |
361-450 | 3.88%(889 / 22910) |
451-540 | 4.89%(1033 / 21134) |
541+ | 11.00%(3230 / 29368) |
Version | USD | USD Foil | EUR | TIX |
---|---|---|---|---|
Commander Masters [CMM-593] | 0.22 | |||
Commander Masters [CMM-688] | $1.07 | $1.47 | €1.17 | 0.18 |
Commander Masters [CMM-359] | $1.39 | $2.36 | €1.01 | 0.02 |
Multiverse Legends [MUL-61] | $2.05 | $3.42 | €0.74 | 0.03 |
Multiverse Legends [MUL-191] | $11.24 | |||
Multiverse Legends [MUL-191z] | $315 | |||
Secret Lair Drop [SLD-1235] | $48.6 | $52.59 | €37.67 | |
Ravnica Allegiance Promos [PRN... | $2.12 | $5.13 | €0.89 | |
Ravnica Allegiance Promos [PRN... | $3.62 | |||
Ravnica Allegiance [RNA-212] | $1.22 | $4.1 | €1.07 | 0.02 |
You are able to play a land this turn.
Play Selesnya Sanctuary.
When Selesnya Sanctuary enters the battlefield, it, Scute Swarm, and Kodama of the East Tree trigger.
Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Scute Swarm trigger, creating a token.
When the token enters the battlefield, Kodama triggers, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters the battlefield, it and Scute Swarm trigger.
Repeat from step 4.
You are able to play a land this turn.
Play Selesnya Sanctuary.
When Selesnya Sanctuary enters the battlefield, it, Felidar Retreat, and Kodama of the East Tree trigger.
Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Felidar Retreat trigger, creating a token.
When the token enters the battlefield, Kodama triggers, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters the battlefield, it and Felidar Retreat trigger.
Repeat from step 4.
You are able to play a land this turn.
Play Selesnya Sanctuary.
When Selesnya Sanctuary enters the battlefield, it, Tireless Provisioner, and Kodama of the East Tree trigger.
Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Tireless Provisioner trigger, creating a token.
When the token enters the battlefield, Kodama triggers, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters the battlefield, it and Tireless Provisioner trigger.
Repeat from step 4.
You are able to play a land this turn.
Play Selesnya Sanctuary.
When Selesnya Sanctuary enters the battlefield, it, Rampaging Baloths, and Kodama of the East Tree trigger.
Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Rampaging Baloths trigger, creating a token.
When the token enters the battlefield, Kodama triggers, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters the battlefield, it and Rampaging Baloths trigger.
Repeat from step 4.
You control seven or more lands with different names.
You are able to play a land this turn.
Play Selesnya Sanctuary.
When Selesnya Sanctuary enters the battlefield, it, Field of the Dead, and Kodama of the East Tree trigger.
Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Field of the Dead trigger, creating a token.
When the token enters the battlefield, Kodama triggers, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters the battlefield, it and Field of the Dead trigger.
Repeat from step 4.
You are able to play a land this turn.
Play Selesnya Sanctuary.
When Selesnya Sanctuary enters the battlefield, it, Omnath, and Kodama of the East Tree trigger.
Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Omnath trigger, creating a token.
When the token enters the battlefield, Kodama triggers, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters the battlefield, it and Omnath trigger.
Repeat from step 4.
You are able to play a land this turn.
Play Selesnya Sanctuary.
When Selesnya Sanctuary enters the battlefield, it, Tireless Tracker, and Kodama of the East Tree trigger.
Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Tireless Tracker trigger, creating a token.
When the token enters the battlefield, Kodama triggers, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters the battlefield, it and Tireless Tracker trigger.
Repeat from step 4.
You are able to play a land this turn.
Play Selesnya Sanctuary.
When Selesnya Sanctuary enters the battlefield, it, Emeria Angel, and Kodama of the East Tree trigger.
Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Emeria Angel trigger, creating a token.
When the token enters the battlefield, Kodama triggers, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters the battlefield, it and Emeria Angel trigger.
Repeat from step 4.
You are able to play a land this turn.
Play Selesnya Sanctuary.
When Selesnya Sanctuary enters the battlefield, it, Zendikar's Roil, and Kodama of the East Tree trigger.
Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Zendikar's Roil trigger, creating a token.
When the token enters the battlefield, Kodama triggers, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters the battlefield, it and Zendikar's Roil trigger.
Repeat from step 4.
You are able to play a land this turn.
Play Selesnya Sanctuary.
When Selesnya Sanctuary enters the battlefield, it, Springheart Nantuko, and Kodama of the East Tree trigger.
Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Springheart Nantuko trigger, creating a token.
When the token enters the battlefield, Kodama triggers, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters the battlefield, it and Springheart Nantuko trigger.
Repeat from step 4.
You are able to play a land this turn.
Play Selesnya Sanctuary.
When Selesnya Sanctuary enters the battlefield, it, The Necrobloom, and Kodama of the East Tree trigger.
Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the The Necrobloom trigger, creating a token.
When the token enters the battlefield, Kodama triggers, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters the battlefield, it and The Necrobloom trigger.
Repeat from step 4.
Play Selesnya Sanctuary. When it enters untapped due to Spelunking, Selesnya Sanctuary and Springheart Nantuko trigger.
Holding priority, activate Selesnya Sanctuary by tapping it, adding .
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Springheart Nantuko trigger, causing you to pay to create a token copy of Dryad of the Ilysian Grove.
Because of the additional Dryad of the Ilysian Grove token, you can play an additional land this turn.
Repeat.
Activate Sakura-Tribe Scout by tapping it, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters the battlefield, it and Retreat to Coralhelm trigger.
Resolve the Selesnya Sanctuary trigger, returning itself from the battlefield to your hand.
Resolve the Retreat to Coralhelm trigger, untapping Sakura-Tribe Scout.
Repeat.
Activate Llanowar Scout by tapping it, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters the battlefield, it and Retreat to Coralhelm trigger.
Resolve the Selesnya Sanctuary trigger, returning itself from the battlefield to your hand.
Resolve the Retreat to Coralhelm trigger, untapping Llanowar Scout.
Repeat.
Cast Shrieking Drake by paying .
Chulane triggers, causing you to draw a card and put Selesnya Sanctuary from your hand onto the battlefield.
Selesnya Sanctuary enters the battlefield, triggering itself and Lotus Cobra.
Resolve the Lotus Cobra trigger, adding .
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Shrieking Drake enters the battlefield, returning itself from the battlefield to your hand.
Repeat.
Play Selesnya Sanctuary. When it enters untapped due to Spelunking, Selesnya Sanctuary and Springheart Nantuko trigger.
Holding priority, activate Selesnya Sanctuary by tapping it, adding .
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Springheart Nantuko trigger, causing you to pay to create a token copy of Oracle of Mul Daya.
Because of the additional Oracle of Mul Daya token, you can play an additional land this turn.
Repeat.
Cast Shrieking Drake by paying .
Chulane triggers, causing you to draw a card and put Selesnya Sanctuary from your hand onto the battlefield.
Selesnya Sanctuary enters the battlefield, triggering itself and Tireless Provisioner.
Resolve the Tireless Provisioner trigger, creating a Treasure token.
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Shrieking Drake enters the battlefield, returning itself from the battlefield to your hand.
Activate the Treasure token by tapping and sacrificing it, adding .
Repeat.
You are able to play a land this turn.
Play Selesnya Sanctuary.
When Selesnya Sanctuary enters the battlefield, it, Greensleeves, and Kodama of the East Tree trigger.
Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Greensleeves trigger, creating a token.
When the token enters the battlefield, Kodama triggers, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters the battlefield, it and Greensleeves trigger.
Repeat from step 4.
You are able to play a land this turn.
Play Selesnya Sanctuary.
When Selesnya Sanctuary enters the battlefield, it, Maja, and Kodama of the East Tree trigger.
Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Maja trigger, creating a token.
When the token enters the battlefield, Kodama triggers, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters the battlefield, it and Maja trigger.
Repeat from step 4.
You are able to play a land this turn.
Play Selesnya Sanctuary.
When Selesnya Sanctuary enters the battlefield, it, Retreat to Emeria, and Kodama of the East Tree trigger.
Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Retreat to Emeria trigger, creating a token.
When the token enters the battlefield, Kodama triggers, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters the battlefield, it and Retreat to Emeria trigger.
Repeat from step 4.
Activate Walking Atlas by tapping it, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters the battlefield, it and Retreat to Coralhelm trigger.
Resolve the Selesnya Sanctuary trigger, returning itself from the battlefield to your hand.
Resolve the Retreat to Coralhelm trigger, untapping Walking Atlas.
Repeat.
Activate Scaled Herbalist by tapping it, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters the battlefield, it and Retreat to Coralhelm trigger.
Resolve the Selesnya Sanctuary trigger, returning itself from the battlefield to your hand.
Resolve the Retreat to Coralhelm trigger, untapping Scaled Herbalist.
Repeat.
Play Selesnya Sanctuary. When it enters, Amulet of Vigor, Selesnya Sanctuary and Springheart Nantuko trigger.
Resolve the Amulet of Vigor trigger, untapping Selesnya Sanctuary.
Holding priority, activate Selesnya Sanctuary by tapping it, adding .
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Springheart Nantuko trigger, causing you to pay to create a token copy of Dryad of the Ilysian Grove.
Because of the additional Dryad of the Ilysian Grove token, you can play an additional land this turn.
Repeat.
You are able to play a land this turn.
Play Selesnya Sanctuary.
When Selesnya Sanctuary enters the battlefield, it, Nesting Dragon, and Kodama of the East Tree trigger.
Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Nesting Dragon trigger, creating a token.
When the token enters the battlefield, Kodama triggers, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters the battlefield, it and Nesting Dragon trigger.
Repeat from step 4.
Play Selesnya Sanctuary. When it enters untapped due to Spelunking, Selesnya Sanctuary and Springheart Nantuko trigger.
Holding priority, activate Selesnya Sanctuary by tapping it, adding .
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Springheart Nantuko trigger, causing you to pay to create a token copy of Wayward Swordtooth.
Because of the additional Wayward Swordtooth token, you can play an additional land this turn.
Repeat.
Play Selesnya Sanctuary. When it enters, Amulet of Vigor, Selesnya Sanctuary and Springheart Nantuko trigger.
Resolve the Amulet of Vigor trigger, untapping Selesnya Sanctuary.
Holding priority, activate Selesnya Sanctuary by tapping it, adding .
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Springheart Nantuko trigger, causing you to pay to create a token copy of Oracle of Mul Daya.
Because of the additional Oracle of Mul Daya token, you can play an additional land this turn.
Repeat.
You are able to play a land this turn.
Play Selesnya Sanctuary.
When Selesnya Sanctuary enters the battlefield, it, Sporemound, and Kodama of the East Tree trigger.
Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Sporemound trigger, creating a token.
When the token enters the battlefield, Kodama triggers, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters the battlefield, it and Sporemound trigger.
Repeat from step 4.
You are able to play a land this turn.
Play Selesnya Sanctuary.
When Selesnya Sanctuary enters the battlefield, it, Chocobo Racetrack, and Kodama of the East Tree trigger.
Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Chocobo Racetrack trigger, creating a token.
When the token enters the battlefield, Kodama triggers, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters the battlefield, it and Chocobo Racetrack trigger.
Repeat from step 4.
Play Selesnya Sanctuary. When it enters untapped due to The Wandering Minstrel, Selesnya Sanctuary and Springheart Nantuko trigger.
Holding priority, activate Selesnya Sanctuary by tapping it, adding .
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Springheart Nantuko trigger, causing you to pay to create a token copy of Dryad of the Ilysian Grove.
Because of the additional Dryad of the Ilysian Grove token, you can play an additional land this turn.
Repeat.
Activate PuPu UFO by tapping it, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters the battlefield, it and Retreat to Coralhelm trigger.
Resolve the Selesnya Sanctuary trigger, returning itself from the battlefield to your hand.
Resolve the Retreat to Coralhelm trigger, untapping PuPu UFO.
Repeat.
Play Selesnya Sanctuary.
Kodama of the East Tree, Spark Double, and Selesnya Sanctuary trigger.
Resolve the Spark Double trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Selesnya Sanctuary trigger, returning it to your hand.
Resolve the Kodama of the East Tree trigger, putting Selesnya Sanctuary onto the battlefield.
Spark Double and Selesnya Sanctuary trigger.
Resolve the Selesnya Sanctuary trigger, returning it to your hand.
Resolve the Spark Double token's trigger, putting Selesnya Sanctuary onto the battlefield.
Kodama of the East Tree and Selesnya Sanctuary trigger.
Repeat from step 5.
Play Selesnya Sanctuary. When it enters untapped due to The Wandering Minstrel, Selesnya Sanctuary and Springheart Nantuko trigger.
Holding priority, activate Selesnya Sanctuary by tapping it, adding .
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Springheart Nantuko trigger, causing you to pay to create a token copy of Oracle of Mul Daya.
Because of the additional Oracle of Mul Daya token, you can play an additional land this turn.
Repeat.
You are able to play a land this turn.
Play Selesnya Sanctuary.
When Selesnya Sanctuary enters the battlefield, it, Dragonback Assault, and Kodama of the East Tree trigger.
Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Dragonback Assault trigger, creating a token.
When the token enters the battlefield, Kodama triggers, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters the battlefield, it and Dragonback Assault trigger.
Repeat from step 4.
Helm of the Host attached to Kodama of the East Tree.
Helm of the Host attached to Kodama of the East Tree.
At the beginning of your combat phase, Helm of the Host triggers, creating a token copy of Kodama of the East Tree that isn't legendary.
Play Selesnya Sanctuary.
Kodama of the East Tree, the Kodama of the East Tree token, and Selesnya Sanctuary trigger.
Resolve the Kodama of the East Tree token's trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Selesnya Sanctuary trigger, returning it to your hand.
Resolve the Kodama of the East Tree trigger, putting Selesnya Sanctuary onto the battlefield.
The Kodama of the East Tree token and Selesnya Sanctuary trigger.
Resolve the Selesnya Sanctuary trigger, returning it to your hand.
Resolve the Kodama of the East Tree token's trigger, putting Selesnya Sanctuary onto the battlefield.
Kodama of the East Tree and Selesnya Sanctuary trigger.
Repeat from step 5.
At the beginning of your combat phase, Helm of the Host triggers, creating a nonlegendary token copy of Kodama of the East Tree with haste.
Play Selesnya Sanctuary.
Both Kodama of the East Trees and Selesnya Sanctuary trigger.
Resolve the token Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Selesnya Sanctuary trigger, returning it to your hand from the battlefield.
Resolve the nontoken Kodama of the East Tree trigger, putting Selesnya Sanctuary from your hand onto the battlefield.
The token Kodama of the East Tree and Selesnya Sanctuary trigger.
Resolve the Selesnya Sanctuary trigger, returning it to your hand from the battlefield.
Resolve the token Kodama of the East Tree trigger, putting Selesnya Sanctuary from your hand onto the battlefield.
The nontoken Kodama of the East Tree and Selesnya Sanctuary trigger.
Repeat from step 5.
Play Selesnya Sanctuary. When it enters, Tiller Engine, Selesnya Sanctuary and Springheart Nantuko trigger.
Resolve the Tiller Engine trigger, untapping Selesnya Sanctuary.
Holding priority, activate Selesnya Sanctuary by tapping it, adding .
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Springheart Nantuko trigger, causing you to pay to create a token copy of Dryad of the Ilysian Grove.
Because of the additional Dryad of the Ilysian Grove token, you can play an additional land this turn.
Repeat.
Play Selesnya Sanctuary. When it enters, Amulet of Vigor, Selesnya Sanctuary and Springheart Nantuko trigger.
Resolve the Amulet of Vigor trigger, untapping Selesnya Sanctuary.
Holding priority, activate Selesnya Sanctuary by tapping it, adding .
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Springheart Nantuko trigger, causing you to pay to create a token copy of Wayward Swordtooth.
Because of the additional Wayward Swordtooth token, you can play an additional land this turn.
Repeat.
Cast Shrieking Drake by paying .
Chulane triggers, causing you to draw a card and put Selesnya Sanctuary from your hand onto the battlefield.
Selesnya Sanctuary enters the battlefield, triggering itself and Nissa.
Resolve the Nissa trigger, adding .
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Shrieking Drake enters the battlefield, returning itself from the battlefield to your hand.
Repeat.
Play Selesnya Sanctuary.
When Selesnya Sanctuary enters the battlefield as an enchantment due to Enchanted Evening, it and Composer of Spring trigger.
Resolve the Selesnya Sanctuary trigger, returning it to your hand from the battlefield.
Resolve the Composer of Spring trigger, putting Selesnya Sanctuary onto the battlefield from your hand.
Repeat from step 2.
You control fewer than nine lands.
Activate Budoka Gardener by tapping it, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters the battlefield, it and Retreat to Coralhelm trigger.
Resolve the Selesnya Sanctuary trigger, returning itself from the battlefield to your hand.
Resolve the Retreat to Coralhelm trigger, untapping Budoka Gardener
Repeat.
Play Selesnya Sanctuary.
Kodama of the East Tree, Sakashima of a Thousand Faces, and Selesnya Sanctuary trigger.
Resolve the Sakashima of a Thousand Faces trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Selesnya Sanctuary trigger, returning it to your hand.
Resolve the Kodama of the East Tree trigger, putting Selesnya Sanctuary onto the battlefield.
Sakashima of a Thousand Faces and Selesnya Sanctuary trigger.
Resolve the Selesnya Sanctuary trigger, returning it to your hand.
Resolve the Sakashima of a Thousand Faces token's trigger, putting Selesnya Sanctuary onto the battlefield.
Kodama of the East Tree and Selesnya Sanctuary trigger.
Repeat from step 5.
Play Selesnya Sanctuary. When it enters, Tiller Engine, Selesnya Sanctuary and Springheart Nantuko trigger.
Resolve the Tiller Engine trigger, untapping Selesnya Sanctuary.
Holding priority, activate Selesnya Sanctuary by tapping it, adding .
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Springheart Nantuko trigger, causing you to pay to create a token copy of Oracle of Mul Daya.
Because of the additional Oracle of Mul Daya token, you can play an additional land this turn.
Repeat.
Cast Kodama of the East Tree either from your hand or from the command zone by paying plus commander tax, if applicable.
Holding priority, cast Double Major by paying , copying the Kodama of the East Tree spell, with the copy not being legendary.
Resolve both Kodama of the East Tree spells.
Play Selesnya Sanctuary.
Both Kodama of the East Trees and Selesnya Sanctuary trigger.
Resolve the token Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Selesnya Sanctuary trigger, returning it to your hand from the battlefield.
Resolve the nontoken Kodama of the East Tree trigger, putting Selesnya Sanctuary from your hand onto the battlefield.
The token Kodama of the East Tree and Selesnya Sanctuary trigger.
Resolve the Selesnya Sanctuary trigger, returning it to your hand from the battlefield.
Resolve the token Kodama of the East Tree trigger, putting Selesnya Sanctuary from your hand onto the battlefield.
The nontoken Kodama of the East Tree and Selesnya Sanctuary trigger.
Repeat from step 7.
Play Selesnya Sanctuary. When it enters untapped due to The Wandering Minstrel, Selesnya Sanctuary and Springheart Nantuko trigger.
Holding priority, activate Selesnya Sanctuary by tapping it, adding .
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Springheart Nantuko trigger, causing you to pay to create a token copy of Wayward Swordtooth.
Because of the additional Wayward Swordtooth token, you can play an additional land this turn.
Repeat.
Activate Patron of the Moon by paying , putting Selesnya Sanctuary from your hand onto the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, it and Lotus Cobra trigger.
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Lotus Cobra trigger, adding .
Repeat.
Activate Sakura-Tribe Scout by tapping it, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters, it and Stone-Seeder Hierophant trigger.
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Stone-Seeder Hierophant trigger, untapping it.
Activate Stone-Seeder Hierophant by tapping it, untapping Sakura-Tribe Scout as it is a land due to Ashaya.
Repeat.
Cast Irenicus's Vile Duplication by paying , creating a token copy of Kodama of the East Tree that isn't legendary.
Play Selesnya Sanctuary.
Kodama of the East Tree, the Kodama of the East Tree token, and Selesnya Sanctuary trigger.
Resolve the Kodama of the East Tree token's trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Selesnya Sanctuary trigger, returning it to your hand.
Resolve the Kodama of the East Tree trigger, putting Selesnya Sanctuary onto the battlefield.
The Kodama of the East Tree token and Selesnya Sanctuary trigger.
Resolve the Selesnya Sanctuary trigger, returning it to your hand.
Resolve the Kodama of the East Tree token's trigger, putting Selesnya Sanctuary onto the battlefield.
Kodama of the East Tree and Selesnya Sanctuary trigger.
Repeat from step 5.
Cast Irenicus's Vile Duplication by paying , creating a nonlegendary token copy of Kodama of the East Tree with haste.
Play Selesnya Sanctuary.
Both Kodama of the East Trees and Selesnya Sanctuary trigger.
Resolve the token Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Selesnya Sanctuary trigger, returning it to your hand from the battlefield.
Resolve the nontoken Kodama of the East Tree trigger, putting Selesnya Sanctuary from your hand onto the battlefield.
The token Kodama of the East Tree and Selesnya Sanctuary trigger.
Resolve the Selesnya Sanctuary trigger, returning it to your hand from the battlefield.
Resolve the token Kodama of the East Tree trigger, putting Selesnya Sanctuary from your hand onto the battlefield.
The nontoken Kodama of the East Tree and Selesnya Sanctuary trigger.
Repeat from step 5.
Activate Patron of the Moon by paying , putting Selesnya Sanctuary from your hand onto the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, it and Tireless Provisioner trigger.
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Tireless Provisioner trigger, creating a Treasure token.
Activate the Treasure by tapping and sacrificing it, adding .
Repeat.
Activate Llanowar Scout by tapping it, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters, it and Stone-Seeder Hierophant trigger.
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Stone-Seeder Hierophant trigger, untapping it.
Activate Stone-Seeder Hierophant by tapping it, untapping Llanowar Scout as it is a land due to Ashaya.
Repeat.
Play Selesnya Sanctuary. When it enters untapped due to Horizon Explorer, Selesnya Sanctuary and Springheart Nantuko trigger.
Holding priority, activate Selesnya Sanctuary by tapping it, adding .
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Springheart Nantuko trigger, causing you to pay to create a token copy of Dryad of the Ilysian Grove.
Because of the additional Dryad of the Ilysian Grove token, you can play an additional land this turn.
Repeat.
Activate Zimone's first ability by paying and tapping it, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters the battlefield, it, Retreat to Coralhelm and Lotus Cobra trigger
Resolve the Lotus Cobra trigger, adding .
Resolve the Selesnya Sanctuary trigger from step 2, returning it from the battlefield to your hand.
Resolve the Retreat to Coralhelm trigger, untapping Zimone.
Repeat.
Activate Walking Atlas by tapping it, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters, it and Stone-Seeder Hierophant trigger.
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Stone-Seeder Hierophant trigger, untapping it.
Activate Stone-Seeder Hierophant by tapping it, untapping Walking Atlas as it is a land due to Ashaya.
Repeat.
Play Selesnya Sanctuary. When it enters untapped due to Horizon Explorer, Selesnya Sanctuary and Springheart Nantuko trigger.
Holding priority, activate Selesnya Sanctuary by tapping it, adding .
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Springheart Nantuko trigger, causing you to pay to create a token copy of Oracle of Mul Daya.
Because of the additional Oracle of Mul Daya token, you can play an additional land this turn.
Repeat.
You are able to play a land this turn.
Play Selesnya Sanctuary.
When Selesnya Sanctuary enters the battlefield, it, Elfsworn Giant, and Kodama of the East Tree trigger.
Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Elfsworn Giant trigger, creating a token.
When the token enters the battlefield, Kodama triggers, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters the battlefield, it and Elfsworn Giant trigger.
Repeat from step 4.
Play Selesnya Sanctuary.
Kodama of the East Tree, Sakashima the Impostor, and Selesnya Sanctuary trigger.
Resolve the Sakashima the Impostor trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Selesnya Sanctuary trigger, returning it to your hand.
Resolve the Kodama of the East Tree trigger, putting Selesnya Sanctuary onto the battlefield.
Sakashima the Impostor and Selesnya Sanctuary trigger.
Resolve the Selesnya Sanctuary trigger, returning it to your hand.
Resolve the Sakashima the Impostor token's trigger, putting Selesnya Sanctuary onto the battlefield.
Kodama of the East Tree and Selesnya Sanctuary trigger.
Repeat from step 5.
Activate Zimone's first ability by paying and tapping it, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters the battlefield, it, Retreat to Coralhelm and Tireless Provisioner trigger
Resolve the Tireless Provisioner trigger, creating a Treasure token.
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Retreat to Coralhelm trigger, untapping Zimone.
Activate the Treasure by tapping and sacrificing it, adding .
Repeat.
You are able to play a land this turn.
Play Selesnya Sanctuary.
When Selesnya Sanctuary enters the battlefield, it, Toggo, and Kodama of the East Tree trigger.
Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Toggo trigger, creating a token.
When the token enters the battlefield, Kodama triggers, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters the battlefield, it and Toggo trigger.
Repeat from step 4.
Play Selesnya Sanctuary. When it enters, Tiller Engine, Selesnya Sanctuary and Springheart Nantuko trigger.
Resolve the Tiller Engine trigger, untapping Selesnya Sanctuary.
Holding priority, activate Selesnya Sanctuary by tapping it, adding .
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Springheart Nantuko trigger, causing you to pay to create a token copy of Wayward Swordtooth.
Because of the additional Wayward Swordtooth token, you can play an additional land this turn.
Repeat.
Stone-Seeder Hierophant does not have summoning sickness.
Play Selesnya Sanctuary. When it enters, Stone-Seeder Hierophant, Selesnya Sanctuary and Springheart Nantuko trigger.
Resolve the Stone-Seeder Hierophant trigger, untapping it.
Holding priority, activate Stone-Seeder Hierophant by tapping it, untapping Selesnya Sanctuary.
Activate Selesnya Sanctuary by tapping it, adding .
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Springheart Nantuko trigger, causing you to pay to create a token copy of Dryad of the Ilysian Grove.
Because of the additional Dryad of the Ilysian Grove token, you can play an additional land this turn.
Repeat.
Activate Patron of the Moon by paying , putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters the battlefield, it and Amulet of Vigor trigger.
Resolve the Amulet of Vigor trigger, untapping Selesnya Sanctuary.
Activate Selesnya Sanctuary by tapping it, adding .
Resolve the Selesnya Sanctuary trigger from step 2, returning it from the battlefield to your hand.
Repeat.
Stone-Seeder Hierophant does not have summoning sickness.
Play Selesnya Sanctuary. When it enters, Stone-Seeder Hierophant, Selesnya Sanctuary and Springheart Nantuko trigger.
Resolve the Stone-Seeder Hierophant trigger, untapping it.
Holding priority, activate Stone-Seeder Hierophant by tapping it, untapping Selesnya Sanctuary.
Activate Selesnya Sanctuary by tapping it, adding .
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Springheart Nantuko trigger, causing you to pay to create a token copy of Oracle of Mul Daya.
Because of the additional Oracle of Mul Daya token, you can play an additional land this turn.
Repeat.
You control at least one additional mana-producing land.
Activate Selesnya Sanctuary by tapping it, adding .
Activate another mana producing land by tapping it, adding at least .
Activate Lilysplash Mentor by paying , blinking Cloud of Faeries.
When Cloud of Faeries enters the battlefield, it triggers, untapping Selesnya Sanctuary and another mana-producing land.
Repeat.
Activate Zimone's first ability by paying and tapping it, putting Selesnya Sanctuary from your hand onto the battlefield untapped due to Spelunking.
When Selesnya Sanctuary enters the battlefield, it and Retreat to Coralhelm trigger.
Holding priority, activate Selesnya Sanctuary by tapping it, adding .
Resolve the Selesnya Sanctuary trigger from step 2, returning itself from the battlefield to your hand.
Resolve the Retreat to Coralhelm trigger, untapping Zimone.
Repeat.
Activate Patron of the Moon by paying , putting Selesnya Sanctuary from your hand onto the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, it and Nissa trigger.
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Nissa trigger, adding .
Repeat.
Activate Zimone's first ability by paying and tapping it, putting Selesnya Sanctuary from your hand onto the battlefield untapped due to The Wandering Minstrel.
When Selesnya Sanctuary enters the battlefield, it and Retreat to Coralhelm trigger.
Holding priority, activate Selesnya Sanctuary by tapping it, adding .
Resolve the Selesnya Sanctuary trigger from step 2, returning itself from the battlefield to your hand.
Resolve the Retreat to Coralhelm trigger, untapping Zimone.
Repeat.
You are able to play a land this turn.
Play Selesnya Sanctuary.
When Selesnya Sanctuary enters the battlefield, it, Curse of the Restless Dead, and Kodama of the East Tree trigger.
Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Curse of the Restless Dead trigger, creating a token.
When the token enters the battlefield, Kodama triggers, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters the battlefield, it and Curse of the Restless Dead trigger.
Repeat from step 4.
Activate Zimone's first ability by paying and tapping it, putting Selesnya Sanctuary from your hand onto the battlefield untapped due to
When Selesnya Sanctuary enters the battlefield, it, Amulet of Vigor and Retreat to Coralhelm trigger.
Resolve the Amulet of Vigor trigger, untapping Selesnya Sanctuary
Holding priority, activate Selesnya Sanctuary by tapping it, adding .
Resolve the Selesnya Sanctuary trigger from step 2, returning itself from the battlefield to your hand.
Resolve the Retreat to Coralhelm trigger, untapping Zimone.
Repeat.
Stone-Seeder Hierophant does not have summoning sickness.
Play Selesnya Sanctuary. When it enters, Stone-Seeder Hierophant, Selesnya Sanctuary and Springheart Nantuko trigger.
Resolve the Stone-Seeder Hierophant trigger, untapping it.
Holding priority, activate Stone-Seeder Hierophant by tapping it, untapping Selesnya Sanctuary.
Activate Selesnya Sanctuary by tapping it, adding .
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Springheart Nantuko trigger, causing you to pay to create a token copy of Wayward Swordtooth.
Because of the additional Wayward Swordtooth token, you can play an additional land this turn.
Repeat.
You are able to play a land this turn.
Play Selesnya Sanctuary.
When Selesnya Sanctuary enters the battlefield, it, Seed the Land, and Kodama of the East Tree trigger.
Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Seed the Land trigger, creating a token.
When the token enters the battlefield, Kodama triggers, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters the battlefield, it and Seed the Land trigger.
Repeat from step 4.
Play Selesnya Sanctuary.
Kodama of the East Tree, Auton Soldier, and Selesnya Sanctuary trigger.
Resolve the Auton Soldier trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Selesnya Sanctuary trigger, returning it to your hand.
Resolve the Kodama of the East Tree trigger, putting Selesnya Sanctuary onto the battlefield.
Auton Soldier and Selesnya Sanctuary trigger.
Resolve the Selesnya Sanctuary trigger, returning it to your hand.
Resolve the Auton Soldier token's trigger, putting Selesnya Sanctuary onto the battlefield.
Kodama of the East Tree and Selesnya Sanctuary trigger.
Repeat from step 5.
Play Selesnya Sanctuary. When it enters untapped due to Horizon Explorer, Selesnya Sanctuary and Springheart Nantuko trigger.
Holding priority, activate Selesnya Sanctuary by tapping it, adding .
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Springheart Nantuko trigger, causing you to pay to create a token copy of Wayward Swordtooth.
Because of the additional Wayward Swordtooth token, you can play an additional land this turn.
Repeat.
Activate Patron of the Moon by paying , putting Selesnya Sanctuary from your hand onto the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, it and Stone-Seeder Hierophant trigger.
Resolve the Stone-Seeder Hierophant trigger, untapping it.
Activate Stone-Seeder Hierophant by tapping it, untapping Selesnya Sanctuary.
Activate Selesnya Sanctuary by tapping it, adding .
Resolve the Selesnya Sanctuary trigger from step 2, returning it from the battlefield to your hand.
Repeat.
Activate Scaled Herbalist by tapping it, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters, it and Stone-Seeder Hierophant trigger.
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Stone-Seeder Hierophant trigger, untapping it.
Activate Stone-Seeder Hierophant by tapping it, untapping Scaled Herbalist as it is a land due to Ashaya.
Repeat.
You are able to play a land this turn.
Play Selesnya Sanctuary.
When Selesnya Sanctuary enters the battlefield, it, Sarinth Greatwurm, and Kodama of the East Tree trigger.
Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Sarinth Greatwurm trigger, creating a token.
When the token enters the battlefield, Kodama triggers, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters the battlefield, it and Sarinth Greatwurm trigger.
Repeat from step 4.
Activate Zimone's first ability by paying and tapping it, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters the battlefield, it, Retreat to Coralhelm and Nissa trigger
Resolve the Nissa trigger, adding .
Resolve the Selesnya Sanctuary trigger from step 2, returning it from the battlefield to your hand.
Resolve the Retreat to Coralhelm trigger, untapping Zimone.
Repeat.
Activate Skyshroud Ranger by tapping it, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters, it and Stone-Seeder Hierophant trigger.
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Stone-Seeder Hierophant trigger, untapping it.
Activate Stone-Seeder Hierophant by tapping it, untapping Skyshroud Ranger as it is a land due to Ashaya.
Repeat.
Activate Zimone's first ability by paying and tapping it, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters the battlefield, it, Retreat to Coralhelm and Stone-Seeder Hierophant trigger
Resolve the Stone-Seeder Hierophant trigger, untapping it.
Holding priority, activate Stone-Seeder Hierophant by tapping it, untapping Selesnya Sanctuary.
Activate Selesnya Sanctuary by tapping it, adding .
Resolve the Selesnya Sanctuary trigger from step 2, returning it from the battlefield to your hand.
Resolve the Retreat to Coralhelm trigger, untapping Zimone.
Repeat.
You can untap any land using Stone-Seeder Hierophant's ability if you wish to gain other color(s) and/or type(s) of mana, or use other abilities once you have infinite mana.
You control eight or fewer lands.
Activate Budoka Gardener by tapping it, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters, it and Stone-Seeder Hierophant trigger.
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Stone-Seeder Hierophant trigger, untapping it.
Activate Stone-Seeder Hierophant by tapping it, untapping Budoka Gardener as it is a land due to Ashaya.
Repeat.
Activate Zimone's first ability by paying and tapping it, putting Selesnya Sanctuary from your hand onto the battlefield untapped due to
When Selesnya Sanctuary enters the battlefield, it, Tiller Engine and Retreat to Coralhelm trigger.
Resolve the Tiller Engine trigger, untapping Selesnya Sanctuary
Holding priority, activate Selesnya Sanctuary by tapping it, adding .
Resolve the Selesnya Sanctuary trigger from step 2, returning itself from the battlefield to your hand.
Resolve the Retreat to Coralhelm trigger, untapping Zimone.
Repeat.
Pay to activate Patron of the Moon, putting Selesnya Sanctuary onto the battlefield.
Selesnya Sanctuary triggers, targeting itself.
With the trigger on the stack, tap Selesnya Sanctuary for .
Allow the trigger to resolve, returning Selesnya Sanctuary to your hand.
Repeat.
Activate Zimone's first ability by paying and tapping it, putting Selesnya Sanctuary from your hand onto the battlefield untapped due to Archelos.
When Selesnya Sanctuary enters the battlefield, it and Retreat to Coralhelm trigger.
Holding priority, activate Selesnya Sanctuary by tapping it, adding .
Resolve the Selesnya Sanctuary trigger from step 2, returning itself from the battlefield to your hand.
Resolve the Retreat to Coralhelm trigger, untapping Zimone.
Repeat.
Play Selesnya Sanctuary. When it enters untapped due to Archelos, Selesnya Sanctuary and Springheart Nantuko trigger.
Holding priority, activate Selesnya Sanctuary by tapping it, adding .
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Springheart Nantuko trigger, causing you to pay to create a token copy of Dryad of the Ilysian Grove.
Because of the additional Dryad of the Ilysian Grove token, you can play an additional land this turn.
Repeat.
Activate PuPu UFO by tapping it, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters, it and Stone-Seeder Hierophant trigger.
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Stone-Seeder Hierophant trigger, untapping it.
Activate Stone-Seeder Hierophant by tapping it, untapping PuPu UFO as it is a land due to Ashaya.
Repeat.
Magistrate's Scepter has at least one charge counter on it.
You are able to play a number of lands this turn equal to four minus the number of charge counters on Magistrate's Scepter.
Play Selesnya Sanctuary.
When Selesnya Sanctuary enters the battlefield, it and Evolution Sage trigger.
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Evolution Sage trigger, putting a charge counter on Magistrate's Scepter.
Repeat from step 1 until Magistrate's Scepter has four or more charge counters on it.
Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
Repeat each turn.
You have a creature card in hand that can be cast using three in any combination of and/or
, and have the mana to cast it.
Cast the creature in your hand by paying its mana cost.
Chulane triggers, causing you to draw a card and put Selesnya Sanctuary from your hand onto the battlefield untapped due to Spelunking.
When Selesnya Sanctuary enters, it and Retreat to Coralhelm trigger.
Holding priority, activate Selesnya Sanctuary by tapping it, adding due to Nyxbloom Ancient.
Resolve the Selesnya Sanctuary trigger, returning it from your hand to the battlefield.
Resolve the Retreat to Coralhelm trigger, untapping Chulane.
Resolve the creature spell cast in step 1.
Activate Chulane by paying and tapping it, returning the creature from the battlefield to your hand.
Repeat.
Your life total is five or less.
At the beginning of your upkeep, Second Chance triggers, causing you to sacrifice it and take an extra turn after this one.
Play Selesnya Sanctuary from your hand.
Selesnya Sanctuary enters the battlefield, triggering itself and Emeria Shepherd.
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Emeria Shepherd trigger, returning Second Chance from your graveyard to your hand.
Cast Second Chance by paying .
Repeat each turn.
You have a creature card in hand that can be cast using three in any combination of and/or
, and have the mana to cast it.
Cast the creature in your hand by paying its mana cost.
Chulane triggers, causing you to draw a card and put Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters, it, Amulet of Vigor and Retreat to Coralhelm trigger.
Resolve the Amulet of Vigor trigger, untapping Selesnya Sanctuary.
Holding priority, activate Selesnya Sanctuary by tapping it, adding due to Nyxbloom Ancient.
Resolve the Selesnya Sanctuary trigger, returning it from your hand to the battlefield.
Resolve the Retreat to Coralhelm trigger, untapping Chulane.
Resolve the creature spell cast in step 1.
Activate Chulane by paying and tapping it, returning the creature from the battlefield to your hand.
Repeat.
Activate Selesnya Sanctuary by tapping it, adding .
Activate Ley Weaver by tapping it, untapping Wirewood Lodge and Selesnya Sanctuary.
Activate Wirewood Lodge's second ability by paying and tapping it, untapping Seeker of Skybreak.
Activate Seeker of Skybreak by tapping it, untapping Ley Weaver.
Repeat.
Activate Zimone's first ability by paying and tapping it, putting Selesnya Sanctuary from your hand onto the battlefield untapped due to Horizon Explorer.
When Selesnya Sanctuary enters the battlefield, it and Retreat to Coralhelm trigger.
Holding priority, activate Selesnya Sanctuary by tapping it, adding .
Resolve the Selesnya Sanctuary trigger from step 2, returning itself from the battlefield to your hand.
Resolve the Retreat to Coralhelm trigger, untapping Zimone.
Repeat.
Stone-Seeder Hierophant does not have summoning sickness.
You have a creature card in hand that can be cast using three in any combination of and/or
, and have the mana to cast it.
Cast the creature in your hand by paying its mana cost.
Chulane triggers, causing you to draw a card and put Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters, it, Stone-Seeder Hierophant and Retreat to Coralhelm trigger.
Resolve the Stone-Seeder Hierophant trigger, untapping it.
Holding priority, activate Stone-Seeder Hierophant by tapping it, untapping Selesnya Sanctuary.
Activate Selesnya Sanctuary by tapping it, adding due to Nyxbloom Ancient.
Resolve the Selesnya Sanctuary trigger, returning it from your hand to the battlefield.
Resolve the Retreat to Coralhelm trigger, untapping Chulane.
Resolve the creature spell cast in step 1.
Activate Chulane by paying and tapping it, returning the creature from the battlefield to your hand.
Repeat.
Play Selesnya Sanctuary. When it enters untapped due to Archelos, Selesnya Sanctuary and Springheart Nantuko trigger.
Holding priority, activate Selesnya Sanctuary by tapping it, adding .
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Springheart Nantuko trigger, causing you to pay to create a token copy of Oracle of Mul Daya.
Because of the additional Oracle of Mul Daya token, you can play an additional land this turn.
Repeat.
Activate Zimone and Dina by tapping it and sacrificing Bloodghast, causing you to draw a card and put Selesnya Sanctuary from your hand onto the battlefield, and then repeat this process once if you control eight or more lands, putting any other land from your hand onto the battlefield instead.
When Selesnya Sanctuary enters the battlefield, it, Bloodghast and Retreat to Coralhelm trigger.
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Bloodghast trigger, returning it from your graveyard to the battlefield.
Resolve the Retreat to Coralhelm trigger, untapping Zimone and Dina.
Repeat.
Kitsa has power 2 or greater and does not have summoning sickness.
You control a land that can tap to produce at least .
Activate Selesnya Sanctuary and another land by tapping them, adding at least .
Cast Frantic Search by paying .
Kitsa's prowess ability triggers, giving it +1/+1 until end of turn.
Holding priority, activate Kitsa's second ability by paying and tapping it, copying Frantic Search.
Resolve the copy of Frantic Search, causing you to loot twice and untap Minamo, Selesnya Sanctuary and another land.
Activate Selesnya Sanctuary and another land by tapping them, adding at least .
Activate Minamo's second ability by paying and tapping it, untapping Kitsa.
Repeat from step 4.
Play Selesnya Sanctuary. When it enters untapped due to Archelos, Selesnya Sanctuary and Springheart Nantuko trigger.
Holding priority, activate Selesnya Sanctuary by tapping it, adding .
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Springheart Nantuko trigger, causing you to pay to create a token copy of Wayward Swordtooth.
Because of the additional Wayward Swordtooth token, you can play an additional land this turn.
Repeat.
Play Selesnya Sanctuary. When it enters, it and Mossborn Hydra trigger.
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Mossborn Hydra trigger, doubling the number of +1/+1 counters on it.
Activate Moxite Refinery by paying , tapping it and removing three +1/+1 counters from Mossborn Hydra, putting three charge counters on Magistrate's Scepter.
Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
Repeat each turn.
You can remove as many +1/+1 counters from Mossborn Hydra to then place counters on Magistrate's Scepter. If you remove more than three, you may be able to forego steps 1-3 during some turns. You must ensure, however, that Mossborn Hydra will continue to have three or more +1/+1 counters on it afterwards.
Wild Growth attached to Selesnya Sanctuary.
Activate Selesnya Sanctuary by tapping it, adding .
Wild Growth and Vorinclex's first ability trigger, adding .
Activate Deserted Temple's second ability by paying and tapping it, targeting itself.
Rings of Brighthearth triggers, causing you to pay to copy Deserted Temple's ability, with the copy targeting Selesnya Sanctuary.
Resolve both Deserted Temple abilities, untapping it and Selesnya Sanctuary.
Repeat.
Selesnya Sanctuary and up to three other lands you control can collectively tap to produce at least .
Adagia has twelve or more charge counters on it.
Activate Selesnya Sanctuary and up to three other lands by tapping them, adding at least .
Activate Adagia by paying and tapping it, creating a token copy of Treachery that is legendary attached to any creature.
If you control two legendary Treachery permanents, put one into your graveyard due to the legend rule.
The Treachery token's enter-the-battlefield ability triggers, untapping Adagia, Selesnya Sanctuary and up to three other lands.
Repeat.
Activate Selesnya Sanctuary by tapping it, adding .
Activate Deserted Temple's second ability by paying and tapping it, targeting itself.
Locus of Enlightenment triggers, copying Deserted Temple's ability, targeting Selesnya Sanctuary.
Resolve both Deserted Temple abilities, untapping it and Selesnya Sanctuary.
Repeat.
Once you have infinite mana, you may untap any other land except Selesnya Sanctuary instead.
You have a creature card in hand that can be cast using three in any combination of and/or
, and have the mana to cast it.
Cast the creature in your hand by paying its mana cost.
Chulane triggers, causing you to draw a card and put Selesnya Sanctuary from your hand onto the battlefield untapped due to Horizon Explorer.
When Selesnya Sanctuary enters, it and Retreat to Coralhelm trigger.
Holding priority, activate Selesnya Sanctuary by tapping it, adding due to Nyxbloom Ancient.
Resolve the Selesnya Sanctuary trigger, returning it from your hand to the battlefield.
Resolve the Retreat to Coralhelm trigger, untapping Chulane.
Resolve the creature spell cast in step 1.
Activate Chulane by paying and tapping it, returning the creature from the battlefield to your hand.
Repeat.
Activate Selesnya Sanctuary by tapping it, adding .
Activate Ley Weaver by tapping it, untapping Wirewood Lodge and Selesnya Sanctuary.
Activate Wirewood Lodge's second ability by paying and tapping it, untapping Ley Weaver.
Repeat.
Activate Selesnya Sanctuary by tapping it, adding .
Activate Ley Weaver by tapping it, untapping Wirewood Lodge and Selesnya Sanctuary.
Activate Wirewood Lodge's second ability by paying and tapping it, untapping Ley Weaver.
Repeat.
Activate Selesnya Sanctuary by tapping it, adding .
Activate Ley Weaver by tapping it, untapping Wirewood Lodge and Selesnya Sanctuary.
Activate Wirewood Lodge's second ability by paying and tapping it, untapping Ley Weaver.
Repeat.
Activate Selesnya Sanctuary by tapping it, adding .
Activate Ley Weaver by tapping it, untapping Wirewood Lodge and Selesnya Sanctuary.
Activate Wirewood Lodge's second ability by paying and tapping it, untapping Ley Weaver.
Repeat.
Activate Selesnya Sanctuary by tapping it, adding .
Activate Ley Weaver by tapping it, untapping Wirewood Lodge and Selesnya Sanctuary.
Activate Wirewood Lodge's second ability by paying and tapping it, untapping Ley Weaver.
Repeat.
Play Selesnya Sanctuary.
When Selesnya Sanctuary enters the battlefield, it and Retreat to Coralhelm trigger.
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Holding priority, activate Penance by putting Selesnya Sanctuary from your hand onto the top of your library.
Resolve the Retreat to Coralhelm trigger, causing you to scry 1, ensuring to leave Selesnya Sanctuary on top of your library.
Galadriel triggers, putting Selesnya Sanctuary from the top of your library onto the battlefield tapped.
Repeat from step 2.
Animate Land and Utopia Sprawl attached to Selesnya Sanctuary.
Selesnya Sanctuary does not have summoning sickness.
You have a way to put a +1/+1 counter on Selesnya Sanctuary.
"Blue" chosen with Utopia Sprawl.
Cast Animate Land by paying , causing Selesnya Sanctuary to become a creature until end of turn.
Put a +1/+1 counter on Selesnya Sanctuary.
Activate Selesnya Sanctuary by tapping it, adding .
Utopia Srawl triggers, adding .
Activate Vigean Graftmage by paying , untapping Selesnya Sanctuary.
Repeat.
You have a creature card in hand that can be cast using three in any combination of and/or
, and have the mana to cast it.
Cast the creature in your hand by paying its mana cost.
Chulane triggers, causing you to draw a card and put Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters, it, Tiller Engine and Retreat to Coralhelm trigger.
Resolve the Tiller Engine trigger, untapping Selesnya Sanctuary.
Holding priority, activate Selesnya Sanctuary by tapping it, adding due to Nyxbloom Ancient.
Resolve the Selesnya Sanctuary trigger, returning it from your hand to the battlefield.
Resolve the Retreat to Coralhelm trigger, untapping Chulane.
Resolve the creature spell cast in step 1.
Activate Chulane by paying and tapping it, returning the creature from the battlefield to your hand.
Repeat.
Play Selesnya Sanctuary.
When Selesnya Sanctuary enters the battlefield, it, Kodama and Rydia trigger.
Resolve the Kodama trigger, choosing to put nothing onto the battlefield.
Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
Resolve the Rydia trigger, causing you to rummage.
The Locust God triggers, creating a 1/1 Insect creature token with flying and haste.
When the Insect enters the battlefield, Kodama triggers, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters the battlefield, it and Rydia trigger.
Repeat from step 4.
You have a creature card in hand that can be cast using three in any combination of and/or
, and have the mana to cast it.
Cast the creature in your hand by paying its mana cost.
Chulane triggers, causing you to draw a card and put Selesnya Sanctuary from your hand onto the battlefield untapped due to Archelos.
When Selesnya Sanctuary enters, it and Retreat to Coralhelm trigger.
Holding priority, activate Selesnya Sanctuary by tapping it, adding due to Nyxbloom Ancient.
Resolve the Selesnya Sanctuary trigger, returning it from your hand to the battlefield.
Resolve the Retreat to Coralhelm trigger, untapping Chulane.
Resolve the creature spell cast in step 1.
Activate Chulane by paying and tapping it, returning the creature from the battlefield to your hand.
Repeat.
Trazyn does not have summoning sickness.
Activate Lotus Field by tapping it, adding .
Activate Selesnya Sanctuary by tapping it, adding .
Activate Trazyn by paying and tapping it, untapping Minamo, Lotus Field and Selesnya Sanctuary.
Activate Minamo's second ability by paying , untapping Trazyn.
Repeat from step 3.
Activate Selesnya Sanctuary by tapping it, adding .
Activate Ley Weaver by tapping it, untapping Wirewood Lodge and Selesnya Sanctuary.
Activate Wirewood Lodge's second ability by paying and tapping it, untapping Ley Weaver.
Repeat.
You have a creature card in hand that can be cast using three in any combination of and/or
, and have the mana to cast it.
Cast the creature in your hand by paying its mana cost.
Chulane triggers, causing you to draw a card and put Selesnya Sanctuary from your hand onto the battlefield untapped due to The Wandering Minstrel.
When Selesnya Sanctuary enters, it and Retreat to Coralhelm trigger.
Holding priority, activate Selesnya Sanctuary by tapping it, adding due to Nyxbloom Ancient.
Resolve the Selesnya Sanctuary trigger, returning it from your hand to the battlefield.
Resolve the Retreat to Coralhelm trigger, untapping Chulane.
Resolve the creature spell cast in step 1.
Activate Chulane by paying and tapping it, returning the creature from the battlefield to your hand.
Repeat.
Activate Skyshroud Ranger by tapping it, putting Selesnya Sanctuary from your hand onto the battlefield.
When Selesnya Sanctuary enters the battlefield, it and Retreat to Coralhelm trigger.
Resolve the Selesnya Sanctuary trigger, returning itself from the battlefield to your hand.
Resolve the Retreat to Coralhelm trigger, untapping Skyshroud Ranger.
Repeat.