The Commander Colosseum
(480 Card Cube)
The Commander Colosseum
Cube ID
Art by YW TangArt by YW Tang
480 Card Commander Multiplayer Vintage Cube10 followers
Designed by commanderziggens
Owned
$11,714
Buy
$5,081
Purchase
Mana Pool$4262.05
WELCOME TO THE COMMANDER COLOSSEUM!

This cube is the product of three years of passion and study to create a fun, fast-paced commander draft environment for up to eight players. With a variety of powerful archetypes to choose from, this list is ever-updating as I learn more about what works and what needs improving. The cards within reflect my favorite aspects of the game, and as such some design choices might not align with your own. If you like the list but want to take some of the archetypes in different directions, feel free to shake things up to fit your own playstyle and playgroup! Have fun and enjoy!

  • Cards shown in the card gallery are the versions of these cards currently in my physical copy of this cube

  • This list updates semi-regularly to improve the health of the draft environment

CAN'T-BE-COMMANDER-CARDS

Cards in this half of the cube contain only cards that CANNOT be your commander, so no legendary creatures or commander-planeswalkers. When drafting these 480 cards, players will be given three 20 card packs; picking 2 cards per pack.

  • Drafting this part of the cube proceeds in as such- LEFT for pack 1, RIGHT for pack 2, and LEFT again for pack 3.
SPECIAL DECKBUILDING RULES
  1. You may include any nonland card in your deck as long as it is possible to cast that card using only a pool of infinite mana of your Commander(s) color identity.

(E.G. You cannot play:

(3u-p) in a brg deck as you cannot cast it with only b,r, or g, while you CAN play:

in a mono b or mono w deck, as you can either cast it with just 4b OR cast it with its flashback ability with just 3w. This also means any colorless with no color pips in its casting cost is fair game, even if it has a color identity.)

(Cycling, transmuting, or channeling the card does not count as casting for rule 1)

  1. You may include any cards drafted from both the Commander packs and Deck packs in your deck so long as they follow rule 1.

  2. Your deck MUST contain exactly 60 cards, including Commanders. (Companions would be the 61st card if used)

  3. Companions follow the original Companion rule.

  4. The Conjure ability of a card triggers only ONCE per game. Tokens do not trigger their own conjure ability. This ability CANNOT be copied. It can, however, be countered. In such a case, the controller will not get another chance to trigger the ability again that game.

  5. If your deck's color identity is EXACTLY 1 color, you may have 2 Commanders of that color identity as though they have partner. You CANNOT use a Commander that has multiple colors in its identity in this way. (Flip Avacyn is 2 colors, so cannot be one of them. This also does not change normal commanders with the partner ability.)

  6. Cards in your draft pool that have not been included in your deck are considered as cards you own outside the game for wishboard effects. You may take any card from these cards regardless of color identity when resolving a wish effect.

  7. Nonbasic lands follow the original commander deck restriction rule when being considered for inclusion in a deck. If its color identity is outside of your deck's colors, it cannot be included.

  • For information about drafting commanders, you can view the CAN-BE-COMMANDER CUBE here:
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