This cube aims to capture the feel of the Innistrad plane. Allied colors focus on the tribes of the Innistrad, whereas the enemy colors focus on various mechanics featured on the plane. Cards from any of the main sets (ISD, DKA, AVR, SOI, EMN, MID, VOW) plus any supplemental sets that have cards that reference the Innistrad plane.
All werewolf flip cards are errata'd to be Daybound/Nightbound, including adding "When this creature enters the battlefield or transforms..." to the night-side of old werewolves. Moonmist is also errata'd to say "It becomes night. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves." Other flip cards (i.e. Thing in the Ice, Smoldering Egg, etc.) will not be errata'd to have Daybound/Nightbound.
Draft Archetypes : Spirits
: Zombies
: Vampires
: Werewolves
: Humans
: Sacrifice
: Instants/Sorceries
: Graveyard/Self-Mill
: Aggro
: Ramp